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Forums - Nintendo Discussion - Will the next Nintendo handheld have a HD screen?

 

Do you think it will?

Yes 201 63.21%
 
No 117 36.79%
 
Total:318
sc94597 said:
HokageTenshi said:

lower resolution makes the programming much easier and faster so that...

time and manpower for development is the cost for every game...

How does it make the programming easier and faster? If I programmed a game and ran it at 480p on one platform and 720p on another, the cost of development doesn't change. In fact, we see this on open-platforms like Android, and IOS all the time. The games run at the resolution native to your screen (in fact you need third party apps to make them run less if you want.)  In fact, in many cases a higher resolution might LOWER development costs, because you don't have to think of ways to make up for low image quality, such as say text-scaling or showing a feature in a game that would otherwise be obscured by the low image quality.  The only thing a higher resolution output would affect is what GPU you need to put into the console to run the visuals you want to run at said resolution. That is a hardware cost, not a software one. The reason why development costs increased is that games became more complex to produce and software technique had to be discovered. This has only so much to do with resolution in as much that resolution was a burden before and limited how complex games could be and now it is large enough that it isn't. 

sorry i should say Nintendo handheld always comes with low resolution not just because of hardware cost but also software development cost, this is how they earn their profits more than Sony... 



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Materia-Blade said:
sc94597 said:

The DS and 3DS weren't that far behind on the tech curve. It was just Sony went all out with the hardware in their handhelds, for some reason. 

GB ~ NES * , GBA ~ SNES *, NDS ~ N64 *, 3DS ~ Gamecube *, New 3DS ~ Wii *, Next Handheld ~ Wii U * sounds about right. This is especially true if we consider that the smartphone boom has made the hardware necessary quite cheap. 

* Some ways better and some ways worse. For ecample GBA was capable of better 3D rendering while SNES had better sound. NDS has higher resolution textures which were more detailed, while N64 had texture filtering and higher polygon counts (as well as a higher resolution.) 3DS is capable of better shading and overall features, while GC has higher geometry and better textures on average. Possibly most games will run at 540p anyway, to save resources for other things, even if the display was capable of 720p. 

If we are looking at a late 2016 release, then the necessary hardware would be more mid-end than high-end, which coincides with Nintendo's history of handheld development. 

um, no. The next handheld should have about the same power as ps360, meaning it will be quite bellow wii u.

I expect the next handheld to have the same advantages over the PS360 that the WIi U has, more and faster ram, modern GPU features, etc. Maybe it won't have the raw performance advantage that the Wii U has, but those things are cheap advancements that are almost guaranteed over the PS360. 



HokageTenshi said:
sc94597 said:

How does it make the programming easier and faster? If I programmed a game and ran it at 480p on one platform and 720p on another, the cost of development doesn't change. In fact, we see this on open-platforms like Android, and IOS all the time. The games run at the resolution native to your screen (in fact you need third party apps to make them run less if you want.)  In fact, in many cases a higher resolution might LOWER development costs, because you don't have to think of ways to make up for low image quality, such as say text-scaling or showing a feature in a game that would otherwise be obscured by the low image quality.  The only thing a higher resolution output would affect is what GPU you need to put into the console to run the visuals you want to run at said resolution. That is a hardware cost, not a software one. The reason why development costs increased is that games became more complex to produce and software technique had to be discovered. This has only so much to do with resolution in as much that resolution was a burden before and limited how complex games could be and now it is large enough that it isn't. 

sorry i should say Nintendo handheld always comes with low resolution not just because of hardware cost but also software development cost, this is how they earn their profits more than Sony... 

I think it is more accurate to say, Nintendo's handhelds always come with lower specifications overall (when compared with Sony handhelds) for the reason of lower software development costs. However, having a higher res screen in itself and producing games in 720p  do not inherently increase costs. It is the other things which come with these advancements which do. But if we look at things internally, Nintendo makes significant enough advancements on their own (in the handheld arena.) Furthermore, we shouldn't expect Sony to produce a next handheld considering their lackluster support for the Vita. 



640p max.
it was the standart for most ps360 games.
This resolution shold be fine, more than that isnt worth for a screen that fit in your hand.

in a bold prediction, 2 screens, upper 640, lower 480.



So... stronger than the Vita, or lower? Doubt we'd get OLED :(
Also... you all think we'd get two screens again?
I'm not even going to venture a guess on what they'll call it.



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480p-720p, hard to predict which one exactly.



Slade6alpha said:
So... stronger than the Vita, or lower? 

The vita has a SGX 543 MP4 that is estimated about 32 gflops. The VITA version is slightly enhanced and is estimated to have a theoretical output somewhere between 32 GFlops and 50 GFlops. 

Since the Vita released there have been a lot of improvements in mobile graphics and the costs have gone down considerably. 

I think it is safe to say that whatever Nintendo goes with, even if it is cheap, will outperform this video processor, by quite a few times even. 

Here is a good website to look at. 

http://kyokojap.myweb.hinet.net/gpu_gflops/



sc94597 said:
Materia-Blade said:

um, no. The next handheld should have about the same power as ps360, meaning it will be quite bellow wii u.

I expect the next handheld to have the same advantages over the PS360 that the WIi U has, more and faster ram, modern GPU features, etc. Maybe it won't have the raw performance advantage that the Wii U has, but those things are cheap advancements that are almost guaranteed over the PS360. 

better programing techniques like modern shaders and open gl are a given, but the raw power should be slightly lower than ps360 and much lower than wii u.



Soundwave said:
curl-6 said:

The thing is though, to produce a portable that spits out Wii U grade graphics or better, at 720p, would require Nintendo to invest in high end hardware for the first time in, what, 15 years? It's just hard to see them going all out when they haven't for two generations. And there's also battery life to consider, and Nintendo's penchant for making things needlessly expensive with non-standard parts.

Depends on the game ... my little Samsung tablet that's a bargain basement piece of sub $200 piece of tech can run games at 720p just fine. It won't run Far Cry 3 at 720p obviously but Sim City or Clash of Clans? Sure. Even a dated iPhone 5s chip, something Nintendo could have for peanuts could drive a 720p display with graphics considerably better than the Vita. 

Just because you have a 720p display doesn't mean every game has to run at 720p. I'm going to guess most people here have a 1080p TV ... well they've been playing sub-1080p games on their TVs for ages (shudders at the Wii era). When you play a Virtual Console game on 3DS from your DS you're running games at a lower resolution than the native screen. Ditto for GBA/SNES games on the Wii U tablet that look just fine. 

The 3D display on the 3DS is what's a huge battery/performance hog. Remove that and you can get a cheaper HD screen that's easy on battery life. No one cares about 3D these day anyways (you might want to write an actual story for Avatar 2, Mr. Cameron), and for those who do there's always a possibility to release a 3D version later (why not, Nintendo releases 3-4 different revisions of each handheld anyway, might as well have one that's tangiably different). 

So you predict the screen will be 720p, but most games won't be, kind of like Wii U is 1080p capable but most games render below this?

Also, out of curiosity, what level of graphics (outside of resolution) do you expect from it? Wii U level? 360 level? Vita level?



It'll be 480p in USA and 720p in the rest of the world, but Reggie will call the 480p screen "Full SD" to troll American Ninty gamers. O-)



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