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HokageTenshi said:
sc94597 said:

How does it make the programming easier and faster? If I programmed a game and ran it at 480p on one platform and 720p on another, the cost of development doesn't change. In fact, we see this on open-platforms like Android, and IOS all the time. The games run at the resolution native to your screen (in fact you need third party apps to make them run less if you want.)  In fact, in many cases a higher resolution might LOWER development costs, because you don't have to think of ways to make up for low image quality, such as say text-scaling or showing a feature in a game that would otherwise be obscured by the low image quality.  The only thing a higher resolution output would affect is what GPU you need to put into the console to run the visuals you want to run at said resolution. That is a hardware cost, not a software one. The reason why development costs increased is that games became more complex to produce and software technique had to be discovered. This has only so much to do with resolution in as much that resolution was a burden before and limited how complex games could be and now it is large enough that it isn't. 

sorry i should say Nintendo handheld always comes with low resolution not just because of hardware cost but also software development cost, this is how they earn their profits more than Sony... 

I think it is more accurate to say, Nintendo's handhelds always come with lower specifications overall (when compared with Sony handhelds) for the reason of lower software development costs. However, having a higher res screen in itself and producing games in 720p  do not inherently increase costs. It is the other things which come with these advancements which do. But if we look at things internally, Nintendo makes significant enough advancements on their own (in the handheld arena.) Furthermore, we shouldn't expect Sony to produce a next handheld considering their lackluster support for the Vita.