By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Materia-Blade said:
sc94597 said:

The DS and 3DS weren't that far behind on the tech curve. It was just Sony went all out with the hardware in their handhelds, for some reason. 

GB ~ NES * , GBA ~ SNES *, NDS ~ N64 *, 3DS ~ Gamecube *, New 3DS ~ Wii *, Next Handheld ~ Wii U * sounds about right. This is especially true if we consider that the smartphone boom has made the hardware necessary quite cheap. 

* Some ways better and some ways worse. For ecample GBA was capable of better 3D rendering while SNES had better sound. NDS has higher resolution textures which were more detailed, while N64 had texture filtering and higher polygon counts (as well as a higher resolution.) 3DS is capable of better shading and overall features, while GC has higher geometry and better textures on average. Possibly most games will run at 540p anyway, to save resources for other things, even if the display was capable of 720p. 

If we are looking at a late 2016 release, then the necessary hardware would be more mid-end than high-end, which coincides with Nintendo's history of handheld development. 

um, no. The next handheld should have about the same power as ps360, meaning it will be quite bellow wii u.

I expect the next handheld to have the same advantages over the PS360 that the WIi U has, more and faster ram, modern GPU features, etc. Maybe it won't have the raw performance advantage that the Wii U has, but those things are cheap advancements that are almost guaranteed over the PS360.