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Forums - Nintendo Discussion - Will the next Nintendo handheld have a HD screen?

 

Do you think it will?

Yes 201 63.21%
 
No 117 36.79%
 
Total:318
HokageTenshi said:

Nintendo handheld always comes with low resolution not because of hardware cost but software development cost, this is how they earn their profits more than Sony...

How does rendering the same game at 720p increase software development costs? Development costs increased in the PS360 generation and now this generation because of graphics in its totality, not rendering resolution, which literally takes up a few lines of code to change in most cases, if the engine doesn't already support varying resolutions. 



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Why do u think Gameboy, DS, killed its competitors? Yes, of course IP, but cheaper prices and longer battery. Nintendo won't sacrifice sales for power. It's stupid for their business model. The next handheld will not be HD, period.



I'm hoping for a foldable 720p screen. This way they can keep the clamshell design. Developers could use a single big screen or artificially divide the pixels to simulate dual screens. would also be great for 3d movies with the new 3ds eye tracking 3d.



sc94597 said:
HokageTenshi said:

Nintendo handheld always comes with low resolution not because of hardware cost but software development cost, this is how they earn their profits more than Sony...

How does rendering the same game at 720p increase software development costs? Development costs increased in the PS360 generation and now this generation because of graphics in its totality, not rendering resolution, which literally takes up a few lines of code to change in most cases, if the engine doesn't already support varying resolutions. 

lower resolution makes the programming much easier and faster...

time and manpower for development is the cost for every game...



HokageTenshi said:
sc94597 said:

How does rendering the same game at 720p increase software development costs? Development costs increased in the PS360 generation and now this generation because of graphics in its totality, not rendering resolution, which literally takes up a few lines of code to change in most cases, if the engine doesn't already support varying resolutions. 

lower resolution makes the programming much easier and faster so that...

time and manpower for development is the cost for every game...

How does it make the programming easier and faster? If I programmed a game and ran it at 480p on one platform and 720p on another, the cost of development doesn't change. In fact, we see this on open-platforms like Android, and IOS all the time. The games run at the resolution native to your screen (in fact you need third party apps to make them run less if you want.)  In fact, in many cases a higher resolution might LOWER development costs, because you don't have to think of ways to make up for low image quality, such as say text-scaling or showing a feature in a game that would otherwise be obscured by the low image quality.  The only thing a higher resolution output would affect is what GPU you need to put into the console to run the visuals you want to run at said resolution. That is a hardware cost, not a software one. The reason why development costs increased is that games became more complex to produce and software technique had to be discovered. This has only so much to do with resolution in as much that resolution was a burden before and limited how complex games could be and now it is large enough that it isn't. 



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bigtakilla said:
MikeRox said:


Will be at least 2 less if they don't. :p

Mobile tech has co.e on so much since 2011. It'd probably cost them more sourcing lower quality parts.

I don't know. I just don't really see the need to do so. It may be around the same price so they may, but think about it. If the screen just had a resolution of 480p it would still be roughly double the regular 3DS resolution. That would be more than fine as far as I'm concerned. 

To me, I'm more worried about every other hardware aspect of it. If we can get a jump from where the New 3DS is now to around what the Wii U is doing, 480p here I come!

The new 3DS being able to play Xenoblade Chronicles is a HUGE leap in the right direction. Give me a bigger world with more things rendered in the world at the same time, and I don't care if it only displays in 480p.

480p is quadruple the 3ds resolution, not double. trully, 480p on a 5-6 inch display has about the same pixel density as 720p on a 20 inch. If it has two screens, the 3ds successor will probably use a 480p screen. If only one big screen, sub-hd or hd is better.



Knowing Nintendo, no it won't.



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sc94597 said:
curl-6 said:

The thing is though, to produce a portable that spits out Wii U grade graphics or better, at 720p, would require Nintendo to invest in high end hardware for the first time in, what, 15 years? It's just hard to see them going all out when they haven't for two generations. And there's also battery life to consider, and Nintendo's penchant for making things needlessly expensive with non-standard parts.

The DS and 3DS weren't that far behind on the tech curve. It was just Sony went all out with the hardware in their handhelds, for some reason. 

GB ~ NES * , GBA ~ SNES *, NDS ~ N64 *, 3DS ~ Gamecube *, New 3DS ~ Wii *, Next Handheld ~ Wii U * sounds about right. This is especially true if we consider that the smartphone boom has made the hardware necessary quite cheap. 

* Some ways better and some ways worse. For ecample GBA was capable of better 3D rendering while SNES had better sound. NDS has higher resolution textures which were more detailed, while N64 had texture filtering and higher polygon counts (as well as a higher resolution.) 3DS is capable of better shading and overall features, while GC has higher geometry and better textures on average. Possibly most games will run at 540p anyway, to save resources for other things, even if the display was capable of 720p. 

If we are looking at a late 2016 release, then the necessary hardware would be more mid-end than high-end, which coincides with Nintendo's history of handheld development. 

um, no. The next handheld should have about the same power as ps360, meaning it will be quite bellow wii u.



Better be.

Or Nintendo my as.



Slade6alpha said:
Knowing Nintendo, no it won't.


Lol, I wouldn't be surprised if they don't, but I'm guessing they will..



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