| hsrob said: To be fair the examples you provided are in the minority and at the very least, by your own description, the gameplay generally does well enough to at least not get in the way of the experience, and I think this is the crux of my point. If you are going to do a game that is light on gameplay (or significantly different in any way), you have to do it well and even if you do there will be people who simply don't get it or appreciate it. Wii's motion games received an inordinate amount of hate from self-proclaimed hardcare games even when all those folk had to do was ignore them and play something else. I also think gamers are more tolerant of new experiences in the Indi scene and for whatever reason are significantly less tolerant of changes in their summer blockbuster games. I think one issue with The Order, to some extent, was expectations. What many people wanted Uncharted in a new setting and what they got was something that didn't quite fit the bill. |
Indies usually succeed better at emotional stories. Big game studios still have a lot to learn from movie studios, especially how to stick to a cohesive vision. A lot of games suffer from too many cooks in the kitchen. Smaller teams have the advantage in emotional and story driven games.
Why less tolerant for AAA (budget) games. I guess it's simply supply and demand. There are tons of indie games, don't like one, easily ignored. Maybe a dozen AAA games a year, while gamers demand a new one every week. (or it's a games drought / has no games) If it's not to their taste, I guess it feels as a big loss.
Personally I'm happy The order is a game I can complete in a reasonable amount of time. I have yet to really play FC4, DA:Inquisition and GTA5, as I still don't feel like another 30 hour collectathon / todo list to check off. Well technically I did finish FC4 by triggering the alternate ending where you never leave the first room :)










old skool
