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Forums - Gaming - Gameplay isnt the most important thing in games.

hsrob said:

To be fair the examples you provided are in the minority and at the very least, by your own description, the gameplay generally does well enough to at least not get in the way of the experience, and I think this is the crux of my point. If you are going to do a game that is light on gameplay (or significantly different in any way), you have to do it well and even if you do there will be people who simply don't get it or appreciate it. Wii's motion games received an inordinate amount of hate from self-proclaimed hardcare games even when all those folk had to do was ignore them and play something else.

I also think gamers are more tolerant of new experiences in  the Indi scene and for whatever reason are significantly less tolerant of changes in their summer blockbuster games. I think one issue with The Order, to some extent, was expectations.  What many people wanted Uncharted in a new setting and what they got was something that didn't quite fit the bill.

Indies usually succeed better at emotional stories. Big game studios still have a lot to learn from movie studios, especially how to stick to a cohesive vision. A lot of games suffer from too many cooks in the kitchen. Smaller teams have the advantage in emotional and story driven games.

Why less tolerant for AAA (budget) games. I guess it's simply supply and demand. There are tons of indie games, don't like one, easily ignored. Maybe a dozen AAA games a year, while gamers demand a new one every week. (or it's a games drought / has no games) If it's not to their taste, I guess it feels as a big loss.

Personally I'm happy The order is a game I can complete in a reasonable amount of time. I have yet to really play FC4, DA:Inquisition and GTA5, as I still don't feel like another 30 hour collectathon / todo list to check off. Well technically I did finish FC4 by triggering the alternate ending where you never leave the first room :)



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Yeah well, you know, thats just, like, your opinion man

 



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IIIIITHE1IIIII said:
Wonktonodi said:

The gameplay in walking dead is not the story itself, the story leads to how people choose to play and the story adjust because of it, but that doesn't make the gameplay the story. Walking around solving puzzles and dialog choices are gameplay.

You want games where story is the gameplay? Table top role playing games.


I never made the claim that the story = gameplay in The Walking Dead. I made it perfectly clear that the thinking process, i.e. decision making is the core of the gameplay.


just like the amazing graphics or spounds that happen that make people make decisions in other games, that still doesn't make it gameplay, it's very important to the whole experience but trying to call it gameplay takes away from the point where gameplay is the most important part. In games like the walking dead, the story trumps the way you interact.

Games are made up of moments where we the user have input and more moments where the system is giving us information back. We as players take more information out than we put it, yet so many people hear are putting gameplay above 50% when without the visials, the sounds, the vibrations of the contolers and what ever other extra ways to give information the game creater use to make our next decisions on our imput, we are just pussing buttons and directions. Games are all of those together, too many people call things that aren't gameplay gameplay in some games then get more stick for other games and dismiss them as movies when the expeirence at least for me and some other users here is far better than a movie.

Gameplay wasn't the most important part in Tell tale games, beyond two souls, heavy rain, journey and I'm sure many more I've played but I still enjoyed them, not just for cutscense and the naratives but the whole eperience. I don't think they should be dismissed as movies, or even as choose your own adventures.



This is exactly the reason why Deadly Premonition is my number one favorite game of all time.



RolStoppable said:
*looks at bestselling video games of all time*

Yeah, thread is as wrong as something can be. Plus without gameplay, a game would cease to be a game. The second most essential part of a video game are graphics, because without them you can't have a video game.

That's what it comes down to when you break down video games to their fundamentals. Everything else augments the experience, but they are by no means absolutely essential.


I expeted a lot more from you. You first go for best selling like that has any bearing on the quality of game that do or don't sell as well. You are going for the argument he isn't makeing the gameplay doesn't matter at all. Games that don't have gameplay as the focus exist, they are still games no matter how much people call them movies. If the player doesn't continue to interact with them, they will not win or get to the end. While gameplay and graphics are esential in the existence of a video game, other things can be more important in individual video games and those games rang from great to terrible. Some on case by case basis bend the meaning of what is a game, but on that same case by case basis some show that gameplay isn't the most important, while others show that poor gameplay can drag the expeience down faster than a poor showing anywhere else.



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I never played RPGs for the gameplay. I never played Parodius for the story.



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naruball said:
Mnementh said:

No question - a good game is good because of many many reasons. But it is a game because of the gameplay. Good gameplay doesn't make a good game every time. But no gameplay means no game, and bad gameplay ruin games.


Not necessarily and not for everyone. The Walkind Dead (vita) is a perfect example for me. It suffers from frame rate drops to the point that the game pretty much freezes and you get no time to stop the zombie from attacking you. Then you have to dodge something and it doesn't explain well what button you're supposed to press/what you're supposed to do to save yourself (touch screen controls that involve dragging and holding were also confusing). There were countless times that I wanted to throw my vita out of the window. So, part of the gameplay was asbolutely terrible. But the story was so good that I refused to quit. After I managed to beat it, I couldn't wait to play the next Season. The story was so good that it carried the game. And sure, that was only part of the gameplay and the rest of it was not too bad, but it definitely wasn't the reason I liked it.

But the gameplay could easily be horrible, but wasn't. That's the point. Gameplay is always part of a game and if it sucks, the game sucks. Gameplay can be minimalistic, but it should somehow work, so that the rest of the game can shine. Graphics, story, music on the other hand can easily suck and the game still can be great. You people are to easy throwing away Walking Dead gameplay.



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Cannot play a game without gameplay. And although something like To The Moon might be special, it would find little success at $60. Even at its current price, it is just not for me.

Games like GTAV have perceived value for a reason, mostly gameplay reasons.



Cant have one without the other. If you have poor gameplay and I mean very poor how can a game be fun? But good points overall.



old skool

Wonktonodi said:
IIIIITHE1IIIII said:


I never made the claim that the story = gameplay in The Walking Dead. I made it perfectly clear that the thinking process, i.e. decision making is the core of the gameplay.


just like the amazing graphics or spounds that happen that make people make decisions in other games, that still doesn't make it gameplay, it's very important to the whole experience but trying to call it gameplay takes away from the point where gameplay is the most important part. In games like the walking dead, the story trumps the way you interact.

Games are made up of moments where we the user have input and more moments where the system is giving us information back. We as players take more information out than we put it, yet so many people hear are putting gameplay above 50% when without the visials, the sounds, the vibrations of the contolers and what ever other extra ways to give information the game creater use to make our next decisions on our imput, we are just pussing buttons and directions. Games are all of those together, too many people call things that aren't gameplay gameplay in some games then get more stick for other games and dismiss them as movies when the expeirence at least for me and some other users here is far better than a movie.

Gameplay wasn't the most important part in Tell tale games, beyond two souls, heavy rain, journey and I'm sure many more I've played but I still enjoyed them, not just for cutscense and the naratives but the whole eperience. I don't think they should be dismissed as movies, or even as choose your own adventures.

See to me all those games are ejoyable and worth playing, although im kind of over telltale games ones. But those kind of games never make me love them over games with enjoyable gameplay. Although you can argue in cases like bioshock, which I love, the non gameplay aspects saved the gameplay. However the gameplay in bioshock was still good enough