| Conina said: Do you have any sources for that claim? I trust my own eyes. When I pull the 3D-slider slowly down, the angle between both 400x240 viewpoints gets smaller until they are virtually the same viewpoint, but both viewpoints are still rendered in 400x240 each. If the 3DS should switch from this minimal 3d-setting (2x400x240) to 1x800x240 by switching off 3D at all, there should be a clearly visible gain of image quality (and a gain to the resolution of the lower screen)... it ain't. The jaggies don't get smoother in one dimension, the 3DS stops rendering the second viewpoint in 400x240 and mirrors the 400x240 of the first viewpoint. If 3DS games, apps or menus would support native 800x240 in 2D-mode, the 3DS should also have a better image quality on the upper screen than the 2DS: http://www.nintendo.com/3ds/features/compare
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Hm, weird, back when the 3DS as launching the SDK would set 3d off as adusting both render agents to the same xzy and direction, thus it was always rendering the full 800x240 even when set to 2D, with the above information it seems what they've done is changed the SDK to disable one render agent and pixel double horitontally to span the odds and evens.
I'd have to look into the newer SDK more to figure out when they did that change, but since I haven't worked on a 3DS project for years I doubt i'll get the chance.
I still much prefer the look of the display in 2D mode than the 3D mode, the more standard pixel size looks nice than pixel doubling across the horizontal under a paralax barrier












