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Forums - Gaming - Why Souls games shouldn't have an easy or normal mode

 

What do you think about the difficulty on the souls games

I like the challenge 61 69.32%
 
i hate it... 27 30.68%
 
Total:88
vivster said:
Anfebious said:

It doesn't fit the developers vision, what you get in the end is a completely different game. And that isn't fair to gamers.

Wouldn't it be in the developer's vision if they implemented it by themselves?

Do you know how many compromises developers have to make to their game that people don't know about? What if I told you that the game designers plan actually was to make the game literally so difficult that it wasn't technically possible to beat it. But then some stupid producer stepped in and said the game would have to have an ending, so they had to make it much easier. Haven't heard any outcry against making the game so easy that people can reach the end.

This is such a straw man argument. Hiding behind the proposed intentions of the creator when you know nothing about it. I think I perfectly described the real reason behind the outrage in my first post.

They didn't impelement it yet. Not on the King's Field games and not on the Souls game so I just assume it isn't part of their vision. They have been doing these games for years then how come a stupid producer never stopped them before?

I think they get it. These whole games are made with only one purpose on mind. It's to satisfiy our egos, it's to satisfy our short weenies. And I'm perfectly fine with that. I even think my weenie grew bigger after playing those games... just an inch though.



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vivster said:

So an easy mode will not ruin the game it is implemented in but the next game?

That's such a bogus fear. Why would they even make an easy mode if they are planning to dumb down the hard mode? That doesn't make any sense. No easy mode ever will have any effect on the hard mode. I'm sure Diablo 3 players will confirm that for you.

You don't even have to change integral parts for the game to be easier. Just fiddle a bit with the parameters to make people die less frequently. This is almost no effort to implement and won't even take much time away from development.

So now that we agree that the easy mode will have no effect on any hard modes, what is there that would ruin the game?


Look i understand the point you are trying to make here vivster, and yeah you can make the AI dumber less effective in the easy mode and have it be really HARD on the hard mode and then "everyone" could enjoy it.

but the thing is that such a thing is not the vision that the developer has for this game, neither its the reason why the fans like it so much, we like it because we know that if we hit a wall (a really difficult level or boss fight) there is no way we can just go to options to change the difficulty or start the game again and in easy mode, we know that you just have to get good, and we like that feeling of not having options, just the fact of improving yourself in the game, sure you could argue that you could just ignore the easy mode and then everythings fine, but that is clearly not the vision of the developer either, and knowing that you defended or at least understood the "vision" that Ready at Dawn had with the order, i would expect that you would understand that From Software want this game to be known as the "hard" game, and we "the fans" like this hard game and the challenge that it represents.

also i saw that you (or maybe someone else) said that, such a thing was just a very elitist attitude, and that the fans just want to pretend that they are the "best gamers" out there, and as a fan i must say... i would find that attitude very pathetic... i myself have never said or implied something like that and i hope other fans of the series would never do that, because that would just make us look bad... i just simply like the challenge and the vision that from software has with this games.



But they do have an easy mode, just use magic.



estebxx said:

Look i understand the point you are trying to make here vivster, and yeah you can make the AI dumber less effective in the easy mode and have it be really HARD on the hard mode and then "everyone" could enjoy it.

but the thing is that such a thing is not the vision that the developer has for this game, neither its the reason why the fans like it so much, we like it because we know that if we hit a wall (a really difficult level or boss fight) there is no way we can just go to options to change the difficulty or start the game again and in easy mode, we know that you just have to get good, and we like that feeling of not having options, just the fact of improving yourself in the game, sure you could argue that you could just ignore the easy mode and then everythings fine, but that is clearly not the vision of the developer either, and knowing that you defended or at least understood the "vision" that Ready at Dawn had with the order, i would expect that you would understand that From Software want this game to be known as the "hard" game, and we "the fans" like this hard game and the challenge that it represents.

also i saw that you (or maybe someone else) said that, such a thing was just a very elitist attitude, and that the fans just want to pretend that they are the "best gamers" out there, and as a fan i must say... i would find that attitude very pathetic... i myself have never said or implied something like that and i hope other fans of the series would never do that, because that would just make us look bad... i just simply like the challenge and the vision that from software has with this games.

I do not understand why some people can not understand this. The devs obviously do not want to or they would have by now but because they think the game should be easier they want the devs to sell out their artistic intergrity for money..... Ive said it before and I will say it again, if you do not like a game, move along!



The souls game should be hard hard hard and hard. But an option for easy mode should be there so you can take more damage and deal more damage. I know a few people who would love to play Bloodborne for it's great enemy and world design but they think it will be to hard for them to finish the game.



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KingdomHeartsFan said:

But they do have an easy mode, just use magic.

actually... this is very true to be honest.



I can't even think how an easy mode would work. Some common deaths are falling into a bottomless pit (because in the lighting it was hard to see that the floor was missing or something like that). So how does easy mode work, does a fairy pull me back from falling? you could die in the flames of a dragon spitting fire, if you didn't time your running right. How does easy mode work, the flames are only lukewarm, not hot? And if a trap can't kill you instantly, the point of the game is lost, the point of keeping you always on your toes.

I give a different example. I didn't like the Tomb Raider reboot. Too less gameplay, too much scripted events. At one point I thought you can learn to sneak your away around enemies or kill them silently without alarm. That worked two or three times, then all following fights started scripted, so I couldn't avoid alarm.
So let's say, why can't add Crystal Dynamics a gameplay-mode in the future. Less cutscenes, less scripted events, more exploration, more sneaking, offering different options for decisions (kill the enemy or avoid it or persuade it to change sides for instance) and the option to save important characters like Roth. But as an optional mode, normal mode will still be the same. That will work brilliant, I don't think they have to change the game to accomodate for the existance of the two different modes.



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I hate this argument. Adding an extra difficulty level in no way effect you or anyone else who wants to player on harder difficulties. It just makes the game more accessible.

Case in point: the casual option in Fire Emblem Awakening. Made the series much more friendly for new players, while still offering hard modes for veterans.



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rolltide101x said:
RCTjunkie said:


An easy, normal, and hard mode doesn't ruin a series. Literally just alter the health bar and the number of enemies. If people are whining about more options that THEY DON'T EVEN HAVE TO DEAL WITH and will get the publishers a wider audience, they have some other issues to deal with.

The layouts of the worlds would need to be changed as well, a casual is not going to want to figure out how to cross the invisibile path in the Crystal Caves.... It would take the series in a negative direction


Who said casuals wouldn't want to do that? You could also add a couple signs or something like a shieka stone in giving hints on easy/normal.

It's not hard AT ALL to implement different difficulties without fundamentally changing the game. Again, more options is what is best for everyone. More peope can enjoy the game, hardcore players can keep their difficulty they expect, the game gets a wider audience and more recognition, and the developers get more profits. There are literally no downsides to this.



Yeah, I've never liked From Software's games. Too frustrating to enjoy, too glitchy and the games don't look good imo.