Azzanation said:
I agree, it takes heaps more power to achieve 60 frames (double) however dropping the resolution is a start. Sony seem to be only focusing on 1080p and visuals. We have seen this with all there 1st party games. There game reviews speak for themselves.
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But there is zero pressure, suggestion or requirement from Sony to achieve it when publishing a game.
Even for first party titles, there is no such requirement, developers arent sat there thinking "shit how can we get the game to 1080p so sony dont kick our ass", they sit there thinking "well we cant hit 60fps reasonably at 720p, but we can do a solid 30fps at 1080p"
In those cases, the latter choice wins, because the benefits of a 1080p presentation outweigh the benefits of a moving target framerate.
One such benefit is needing much less aggressive AA to achieve the same, or better, smoothing results, and eing able to get awau with a less aggressive LOD because you arent losing texture detail to resolution crunch, and in doing both the performance actually improves despite taking a hit for the overall resolution increase.
In the end, the threads stating why "sony should stop" doing something.
They AREN'T actually doing it, so the thread is pointless.