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Forums - Sony Discussion - Why Sony should stop pushing developers for 1080p games.

 

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Total:196

The poll results made me giggle



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curl-6 said:
Tachikoma said:

The other guy

Xbox 360? PS3?

If it was one of those it would be blue or red.



Tachikoma said:
curl-6 said:

Xbox 360? PS3?

If it was one of those it would be blue or red.

Is it the 3DS or the Vita?



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

Tachikoma said:
curl-6 said:

Xbox 360? PS3?

If it was one of those it would be blue or red.

Can't think of another "Playstation and Microsoft system" in that performance range...



Unfortunately this is a truth that's been in hiding for quite some time now. It all starts with Killzone Shadow Fall. They were so determined to hit 1080p for the PS4 that they ended up butchering there own game trying to achieve it, and even when it comes to the MP, instead of downscaling it to the ordinary resolution of 720p or 900p, they opted to lie to us and customizing there own resolution just to say its 1080p which turns out to be less pixels then Titanfalls 792p. Why not 900p and a solid 60?

Infamous Second Son also opted to have 1080p and 30 frames or unlocked 60 frames but at the cost of AI, Quantity, and a Solid 60 frames. Why not 720p or 900p and achieve rock solid 60 frames or more AI?

DriveClub is another game that sacrifices so much on its gameplay and content to achieve the only thing the game has to offer over other racers and that's visuals. Instead of opting for a smooth 60 frames they went with 1080p and 30. Why not 720p and 60?

The Order is in the same boat, they focused so much on the visuals and 1080p they ended up added Black Bars on the screen and basically nerfed the gameplay so much just so they can have the best looking game on the market.

It feels that every game on PS4 has to achieve 1080p or Sony will have a hissy fit. I look at games like Titanfall, Dead Rising 3 and Sunset Overdrive on XB1 and feel as if there's no pressure on the developer to make there games. Sony's 1st party studios seem to have very high standards on how there games have to look instead of what makes there games play great.



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I am not to sure Sony are the ones to blame here, but rather third party developers. I am sure Sony pushes some high profile games for 1080p but in most cases it's likely the developers themselves who try to reach 1080p on both consoles. I agree though that it is a stupid Endeavour, just look at how good Ryse look at 900p, but we should blame the developers instead.



curl-6 said:

Can't think of another "Playstation and Microsoft system" in that performance range...

It's the WII U ...



Azzanation said:
Unfortunately this is a truth that's been in hiding for quite some time now. It all starts with Killzone Shadow Fall. They were so determined to hit 1080p for the PS4 that they ended up butchering there own game trying to achieve it, and even when it comes to the MP, instead of downscaling it to the ordinary resolution of 720p or 900p, they opted to lie to us and customizing there own resolution just to say its 1080p which turns out to be less pixels then Titanfalls 792p. Why not 900p and a solid 60?

Infamous Second Son also opted to have 1080p and 30 frames or unlocked 60 frames but at the cost of AI, Quantity, and a Solid 60 frames. Why not 720p or 900p and achieve rock solid 60 frames or more AI?

DriveClub is another game that sacrifices so much on its gameplay and content to achieve the only thing the game has to offer over other racers and that's visuals. Instead of opting for a smooth 60 frames they went with 1080p and 30. Why not 720p and 60?

The Order is in the same boat, they focused so much on the visuals and 1080p they ended up added Black Bars on the screen and basically nerfed the gameplay so much just so they can have the best looking game on the market.

It feels that every game on PS4 has to achieve 1080p or Sony will have a hissy fit. I look at games like Titanfall, Dead Rising 3 and Sunset Overdrive on XB1 and feel as if there's no pressure on the developer to make there games. Sony's 1st party studios seem to have very high standards on how there games have to look instead of what makes the games play great.

Nice speculation, but fatally flawed.

You can't just flip a switch and drop the resolution to something lower, then instantly everything runs at 60fps, thats just nonsense, in most cases dropping a game to 900p will yield around 5fps boost, and dropping to 720p a 12fps boost, both of which put the game somewhere in between 30fps and 60fps, then you have the headache of working in all sorts of checks to monitor framerate to time your sequences by and with a moving target that can be horrendously labour intensive.

You need to get the notion of "oh just drop the framerate and lock it at 60" because its a pipe dream, given that, id rather they stuck with 30fps and did the best they could for visuals, then spend their time dropping resolution and butchering the game more to ensure the resolution drop was worthwhile.

More content sacrifices would be made in ensuring a 60fps presentation at 720 or 900p, than are made in achieving 1080p on a 30fps locked game.

The CPU is holding the systems back more than the GPU is.



Unfortunately the 1080p marketing buzz seems to have come full circle to bite itself on the arse.

It was so effective in convincing gamers that a game is worthless if it's isn't 1080p, that it seems devs will make unnecessary sacrifices just to hit the magic 1920x1080.



curl-6 said:

Unfortunately the 1080p marketing buzz seems to have come full circle to bite itself on the arse.

It was so effective in convincing gamers that a game is worthless if it's isn't 1080p, that it seems devs will make every sacrifice just to hit the magic 1920x1080.

Umm, 1080p didn't do any of those things ...

Gamers have no one but themselves to blame for it and their are still games that sell well at sub 1080p ...