The comparison video between xenoblade from Wii to 3ds looks hardly any different...
Which is better graphically? | |||
| Wii | 202 | 76.23% | |
| 3DS | 63 | 23.77% | |
| Total: | 265 | ||
The comparison video between xenoblade from Wii to 3ds looks hardly any different...
walsufnir said:
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Why? 480p > 240p
Besides with 3d on, Ironfall is only 30fps.

curl-6 said:
Thank you; so many people don't realize this. Only a small number of Wii games really play to its strengths and make the most of its unconventional shader hardware. |
The issue here is the assumption that the 3DS or (New 3DS) is being taken advantage of. It is obvious that handheld games have smaller budgets than console games, and aren't meant to push visuals.



vs.



Kid Icarus Uprising


vs.
Sin & Punishment 2


| Dulfite said: The comparison video between xenoblade from Wii to 3ds looks hardly any different... |
Doesn't that still give the Wii an advantage though, considering it's in 480p?
Wii generally. More polys= better models and environemnts, and more detailed textures to give off a polished look.
Although the 3DS GPU can do some nice tricks, very few games use them meaning most just look like low res wii games.
Squeezol said:
Doesn't that still give the Wii an advantage though, considering it's in 480p? |
The 3DS's output resolution is 800 * 240 = 192k pixels (even if it only displays 400 * 240 on the screen in 2D mode.) The Wii is 640 * 480 = 307k pixels. So a slight advantage, but we also have to consider the 3DS is running a game that was designed for the Wii. Also we must consider that the 3DS' GPU was designed for 800 * 240 pixels at most. Even if it had the raw power to do more it wouldn't have the bandwidth. That doesn't necessarily make the 3DS' GPU weaker though (see: Original Xbox with its 720p resolutions vs. Wii/GC.)
As for actual visible advantages, image quality will obviously be better on the 3DS version. You'll have less visible aliasing and won't notice blurry textures as much due to the smaller screen. However, there are some things that might be lost with the resolution transition (won't notice higher-res textures and polygon count will be less.)
sc94597 said:
The 3DS's output resolution is 800 * 240 = 192k pixels (even if it only displays 400 * 240 on the screen in 2D mode.) The Wii is 640 * 480 = 307k pixels. So a slight advantage, but we also have to consider the 3DS is running a game that was designed for the Wii. Also we must consider that the 3DS' GPU was designed for 800 * 240 pixels at most. Even if it had the raw power to do more it wouldn't have the bandwidth. That doesn't necessarily make the 3DS' GPU weaker though (see: Original Xbox with its 720p resolutions vs. Wii/GC.) As for actual visible advantages, image quality will obviously be better on the 3DS version. You'll have less visible aliasing and won't notice blurry textures as much due to the smaller screen. However, there are some things that might be lost with the resolution transition (won't notice higher-res textures and polygon count will be less.) |
I wonder if Xenoblade for Wii would look pretty good on a smaller screen like the Wii U gamepad.
Squeezol said:
I wonder if Xenoblade for Wii would look pretty good on a smaller screen like the Wii U gamepad. |
It probably would. Compare a game running at 480p (854*480) on your gamepad to a game running at 720p on your television. You can barely notice the difference right? Now think if the game ran at 480p on both your gamepad and television. The gamepad would look superior because aliasing and other artifacts would not be as visible.