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curl-6 said:
walsufnir said:
The Wii was almost never really used to its full performance, many devs didn't even consider to use the hardware close the maximum.

Thank you; so many people don't realize this. Only a small number of Wii games really play to its strengths and make the most of its unconventional shader hardware.

The issue here is the assumption that the 3DS or (New 3DS) is being taken advantage of. It is obvious that handheld games have smaller budgets than console games, and aren't meant to push visuals.