Squeezol said:
sc94597 said:
The 3DS's output resolution is 800 * 240 = 192k pixels (even if it only displays 400 * 240 on the screen in 2D mode.) The Wii is 640 * 480 = 307k pixels. So a slight advantage, but we also have to consider the 3DS is running a game that was designed for the Wii. Also we must consider that the 3DS' GPU was designed for 800 * 240 pixels at most. Even if it had the raw power to do more it wouldn't have the bandwidth. That doesn't necessarily make the 3DS' GPU weaker though (see: Original Xbox with its 720p resolutions vs. Wii/GC.)
As for actual visible advantages, image quality will obviously be better on the 3DS version. You'll have less visible aliasing and won't notice blurry textures as much due to the smaller screen. However, there are some things that might be lost with the resolution transition (won't notice higher-res textures and polygon count will be less.)
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I wonder if Xenoblade for Wii would look pretty good on a smaller screen like the Wii U gamepad.
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It probably would. Compare a game running at 480p (854*480) on your gamepad to a game running at 720p on your television. You can barely notice the difference right? Now think if the game ran at 480p on both your gamepad and television. The gamepad would look superior because aliasing and other artifacts would not be as visible.