I would like to make a comparisson between two games that have game mechanics that are quite similar: Monument Valley (iOS, Android, Amazon) and Captain Toad (Wii U).
I want to do this comparisson to see if there is a good idea for Nintendo to make their franchises for mobile platforms, and also how much of an iOS game could possible gain from porting to Wii U.
Monument Valleys gameplay: You guide a figure that cannot jump but climb ladders around a maze. The game is played in an isometric view. The maze is interactive, making it possible to change the architecture, to help the figure reach the goal.
Captain Toads gameplay: You guide a figure that cannot jump but climb ladders around a maze. The game is played in a rotatable "isometric" view. The maze is interactive, making it possible to change the architecture, to help the figure reach the goal.
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Monument Valleys Development: It took 55 weeks and $852,000 for the 8 person team (part of the187 person Ustwogames company) to make the game. It was released in April 2014.
Captain Toads Development: It took less than a year to develop (announced June 2014, probably started late 2013). ***Here I need help establishing how many that worked on this project from Nintendo EAD Tokyo Software Development Group No. 2 (The Game End Credits contain about 80 names)***. It was released in December 2014.
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Monument Valleys sales: 2,440,076 units on three platforms (iOS, Android, Amazon) [DLC sold 575,608 units]. Revenue: 5,858,625. Sales share: 82% iOS and only 14% Google Play. http://www.macrumors.com/2015/01/15/monument-valley-ios-sales/
Captain Toads sales: 500,000 units (according to VGChartz http://www.vgchartz.com/game/82962/captain-toad-treasure-tracker/) for a retail price of $39.99. Making a revenue before VAT and retailer margins etc. to almost $20,000,000. Let's say Nintendo get to keep half of that making their revenue $10,000,000.
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So these two games were almost equally financial successful in their respective platforms. Monument Valley due to its platform of choice has to sell 5 times more units to make a little more than half of the revenue of Captain Toad. The majority of both games sales came from the United States at 38 percent (MV) and 48 (CT).
Conclusion (I got tired, having the flu):
On a much smaller installed base Nintendo can make as much money on their own hardware as on the infinitely bigger audience for mobile games.
Interesting quote: "Monument Valley received some negative attention after the expansion was priced at $1.99 in-app by users who believed that the update should be free, but the half a million in development costs for the Android and iOS apps explain why it would have been largely unreasonable for the team to release an expansion at no cost. "










