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Forums - Sony - Shuhei Yoshida "'Hates' Annualized Franchises"

Player2 said:
outlawauron said:

But this is false. Publishers who hold these licenses are contractually required to release a new version every year. If they don't, they risk losing the license.

I was talking from a technical standpoint, but I seriously doubt that would happen. In fact, EA didn't lose the NBA license when they stopped making NBA Live and Sega didn't lose the ATP license.

EA was forced go through the process in order to re-release the series. I have no idea what the case was with Sega and ATP. I didn't even know it existed.

I do know from people who work in EA Sports, that they can't not release/delay their game. They have hard dates to meet.



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Everyone keeps pointing to Sony sports games to call him out. Without trying to bend the rules too much, sports games are just different.

But imagine an annualized Halo, Final Fantasy, Grand Theft Auto, Street Fighter, Uncharted, Mario, Zelda, Gears, God of War, etc. That'd be pretty annoying.

CoD is getting stale. Guitar Hero died. Assassin's Creed...we all know how that went. Games like those. You know, which take actual time to make and need that quality control to make sure the product is good. That is what I believe Shu is referring to. Not Madden and NBA2K



Player2 said:
outlawauron said:
Player2 said:
 

No. I'm using Buzz and SingStar to show that he's and hypocrite.

Sport franchises don't need to be yearly, specially in this day and age. A DLC roster update (which is what most of them are and why they're easy to develop) priced at $10-20 should be enough.

But this is false. Publishers who hold these licenses are contractually required to release a new version every year. If they don't, they risk losing the license.

I was talking from a technical standpoint, but I seriously doubt that would happen. In fact, EA didn't lose the NBA license when they stopped making NBA Live and Sega didn't lose the ATP license.

Sports licenses are pretty much open to anyone willing to make the game. Only license that was "lost" was NFL, due to EA making an exclusive deal because ESPN 2K5 beat the brakes off Madden that year and Madden is their bread and butter. Everything else seems to be fair game. There's FIFA and PES (if PES made a far superior game and made is $25 MSRP, soccer might get "Madden'd" and become exlusive). There was MLB: The Show and  MLB 2K. EA NHL and NHL 2K. Etc

At this point, 2K Sports could easily make an exclusive deal to get the NBA license (2K >>>> Live)...but they aren't dicks. For most sports games, the dev just needs to renew their license. But they don't ever "lose" it, unless they are legally unable to get a license due to exclusivity.



He may hate them but they sell well and are very popular.



    

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I kind of agree, and Sony are really good at inventing new games. But at the same time, when a game is fantastic, it is nice to get more and more experiences from it, year after year :). But in principal, I agree.



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Lots of that going on in this thread...

Pretty obvious what he's talking about here,  he's saying that a games release date should be determined by it's development cycle, not the other way around. Really not difficult to grasp.



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Good Gran Turismo will never have a title every year and get diminishing returns like some other racing franchises




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I agree with him, I don't buy annual franchise (not even sports).



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Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Well, to be fair, Call of Duty is much like Fifa: a casual gamer game, a kind of sport game, a paintball for lazy people.
So, as I have no interest in such things, they can make 2 a year for all that I care.



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BraLoD said:
Okay but it's over 15 years since LoD, you can make another now.


I haven´t finished the first one yet =/



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.