walsufnir said:
VXIII said:
Being a victim doesn't necessarily mean a broken games full of bugs. Tight release schedule forces the developer to re-use the same asset and tricks without further improvement to the experience in general, and that can happen in many different ways. The whole thing hurts the progress of the industry in general, Which is why it is "hated".
|
It depends. If you have separate teams working on titles you actually release n-annually, with n being the number of teams working on it. Like COD n=2. Of course sports games are a different story, there you automatically re-use assets everytime by a certain degree.
How this hurts the industry in general I don't see, though. Devs always had tight release schedules, no matter if in gaming or in general.
If for further improvement to the experience this is always subjective. Did racing games change the last 30 years? For sure! For the better? Depends what you like. But this has nothing to do with annual releases but more with how much innovation there is in the industry in general, in my opinion.
|
Annual releases hurts innovation, because there isn't a time to innovate. Which hurts the industry. Note that "further improvement" doesn't mean innovation alone, I said it could be done in many differents way. Could be as simple as having bigger maps, more variety, more enemies, better AI, more cars.. Anything really.
Yes, having more than one team to develop the same franchise is a smart solution to give the developers more time... Still, recently we had annual franchises with multiple teams behind them suffered from a serious lack of polish ( Unity and BF4 ). Not to mention the lack of improvement in general in those annual franchises. Apparently, they still need even more time to deliver.
I don't agree with the claim that developers always has tight release schedules, Is there any evidence for it? it is not how it works. The normal situation is the the company find the right balance, which allow the developer to have certain amount of freedom. And for the company plan the schedules of their financial year ahead. That is not the case with the usual annual franchises like Cod, AC and Battlefield. A game has to come out even if it is broken, like Unity and BattleField 4.