VXIII said:
I don't agree with the claim that developers always has tight release schedules, Is there any evidence for it? it is not how it works. The normal situation is the the company find the right balance, which allow the developer to have certain amount of freedom. And for the company plan the schedules of their financial year ahead. That is not the case with the usual annual franchises like Cod, AC and Battlefield. A game has to come out even if it is broken, like Unity and BattleField 4. |
Having tight release dates is nothing new when it comes to software development in general. You can't say "x will release on $date" unless you are almost completely done. It is why devs have to take overtime hours before games have to go gold. There is always something unfinished, which needs more polishing but you have to ship it someday. Even if games get delayed they are "rushed" weeks before going gold, like software in general that has to be shipped in a given timeframe.
A nice story I found about Doom on 3do:
http://kotaku.com/heres-why-the-3do-port-of-doom-sucked-1671138312








