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Forums - Gaming - Retro Studios - could it save the Wii U?

If they were allowed to make another huge, mind-blowing game instead of spending five years on a goram sequel to a goram 2D platformer, I'd say they had a chance. But if their next game is another "I guess this is cool but no one asked for it," I'm going to say it's time to stop counting on them.



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Captain_Yuri said:

Not when it comes to Nintendo... For example, Why do you think that Intelligent Systems is making a game like Project Steam instead of another Paper Mario or FE for wiiU? Its cause Nintendo has always been known to let their developers have as much time as they need in order to make games and choose whatever projects they want to do

They're not making FE for Wii U because it wouldn't be profitable enough. I hope Paper Mario is shown off at E3.



People are still talking about "saving" Wii U? It's not going to happen.



Nothing will save the WiiU.. Retro could make the most mindblowing masterpiece ever and it still wouldn't bd enough!



                
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McDonaldsGuy said:

A lot of people complain about Microsoft's handling of Rare (rightfully), but Nintendo is handling Retro Studios just as bad.

However, Nintendo instead has them working on Donkey Kong Country. Thankfully Tropical Freeze flopped.

What do you guys think? Should Nintendo let Retro unchained and try to become the Rare for the Wii U?

-Not true, Retro still makes great high quality games like before

-1m copies on 9m instal base is not flop (especially without bundles)

-N64 was complete difrent gen, much smaller teams would finish game in much less time then today, today one studio can make around 2-3 games per generation



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as far as competing with sony and microsoft, that ship sailed a long time ago. only a complete 360 in marketing could get the hardware numbers up.



spemanig said:
Nintendo buying Take-Two and releasing GTA 6 exclusively on the Wii U as a 1st party game couldn't save it.

Pretty much only this.



I don't get why you or any others think Nintendo forced Retro to make the 2nd DKC game. Retro wanted to make a sequel. Why would you be glad for a game to fail? That's just terrible for anyone to think, unless the game was something like Ride to Hell Retribution.

Also, at this rate, almost nothing can save the Wii U. I think many of us have accepted that. As long as the system keeps getting great games, I won't mind it. And I don't see Ninten and Retro in the same light as MS and Rare. What MS did to rare was just awful...



 

              

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McDonaldsGuy said:
Captain_Yuri said:

Why do people keeping on thinking Nintendo made them work on Donkey Kong? They developed TF cause they wanted to and Nintendo defended their decision to do so instead of Metroid or any other game...


Because publishers decide the game, not the developers. Unless it's a top tier developer like Naughty Dog but even then they don't get to choose the games they want.

DKCR sold over 6 million, so Nintendo thought that's what people wanted.

Of course YOU would go for developing a much more demanding project like Prime on a new console as your first project...

Guess what - the project managers and developers at Retro are much smarter than you. You have to master a console before you can get the most out of it. 

As Samus gets 30 next year we can expect that Retro is already applying the things learned from developing DKC:TF on the next Prime installment...



While I really do want to see Retro try new things, and not just simply a new Metroid or Doneky Kong, NOTHING can save the Wii U now. But I'd really like to see more from Retro!



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