The Fury said:
Scoobes said:
The Fury said: It's weird that gaming is seemingly different to any other entertainment medium on youtube, why is it okay for people to make money of someone elses work when it comes to games but nothing else? Because they put effort in to play and upload it? I wonder if there would be as big of an issue if I started reading well known novels on youtube, word for word, literally from the book, with adverts and then not given a single penny to the writer. Jim Sterling said they are PewDiePie's subscribers but they are not his games. |
@ bolded
Is that a serious question? Think about it for a bit. The hint is in the word "play".
|
Yes, it is serious. The irony is that you use the word play. To Play: engage in activity for enjoyment and recreation rather than a serious or practical purpose (taken from google), weird that money is not mentioned here. Wait, are you talking the other version? You know to play something.
But replace the word play for read and there is no difference. I read comics for enjoyment, I play games for enjoyment. Yet if I were to upload the latest issue of Uncanny X-men to youtube page by page while reading it out loud, it would get taken off if I tried to claim money off it (probably get taken off if i didn't claim money as well). It's still me making money off someone else's work.
|
A comic is a purely linear thing. A large proportion of games give different experiences for each individual that plays. Look at the videos of Minecraft; it's astounding what people can do and it's something that I would never be able to do or experience if not for the videos uploaded on youtube.
Video games are an interactive medium. Even most linear games give different events for the same segment. Take Uncharted for instance. The AI may respond differently in the level, maybe you miss shooting an environmental weapon in one playthrough but not another or you may experience funny bugs in just one of multiple playthroughs.
The events of the comic will never change. The artwork will never change. A persons' experience with a comic is tied purely to the passive reading/telling of it. A video games' experience is tied to the direct interaction with it. A video in this context serves as passive marketing. It effectively functions as a modern "word of mouth" effect. You see people having fun actively interacting with a game, you then want a go out and purchase said game.