Destiny is arguably a spiritual successor to Halo and not a very good one apparently. It also had to sell millions or it would have flopped because of its budget which is probably 100x larger than Captain Toad's.
Destiny is arguably a spiritual successor to Halo and not a very good one apparently. It also had to sell millions or it would have flopped because of its budget which is probably 100x larger than Captain Toad's.
iTechHeads said:
Desitny doesn't "count" as a new IP, IT IS a new IP. As for Captain Toad, I dont' know much about it but it's only sold 430k(according to VGC) so it's irrelevant whether its a new IP or not since it isn't successful. So how do we define success? Well we should start by determining how big of a budget the game had and how many copies it needed to sell to break even. The more sales, the more successful. A game like Destiny is obviously super successful. A game like Captain Toad....I mean if it had 1 Million sales, I'm not even sure that would be considered successful. I know I personally wouldn't consider it successful. Example: PS4 version of The Amazing Spiderman 2 sold 360k according to VGC. Is that successful? I wouldn't say so and I don't think Activision does either. It probalby barely broke even. The Evil Within. Sold 1.13m on PS4 alone. I'd say that is pretty successful. Succesful enough for a sequel. Again it all comes back to the more sales, the more successful. There is not 1 single Wii U game that I would say is a successful new IP. Watch Dogs comes to mind but the Wii U port flopped. (Yeah, I know late port, no DLC....blah blah blah) |
@ Bolded, I thought you knew what you were talking about when you started to taka budgets into consideration then you went on to say the bolded. When comparing two games, IF one game has a tenth of the budget of another game but only sells a third as many as the larger budget game which of the two is the larger financial success? How much money was risked in budget, distribution, and advertising.
Never understand this a thread ABOUT COMMERCIAL success, geez louis alot of you sounde butthurt ,he isnt talking about critical success
| Emperorbach said: Never understand this a thread ABOUT COMMERCIAL success, geez louis alot of you sounde butthurt ,he isnt talking about critical success |
How can we hope to determine Commercial sucess when we don't know the numbers for the factors that make something commercially successful (i.e. budget, distribution costs, marketing costs) vs revenue. It is possible for some of these titles to sell multituteds more than another but also have costs that are multiples of the title we are comparing. One could look successful if you are just looking at sold through and only break even while another might have a fraction of the sales yet still turn a profit.
Hey, 1M copies is considered very successful. Hyrule Warriors did over 1M from what I hear.
tbone51 said:
Wasmt Captain Toad a financial success? It sold over 400k in japan/NoA, will keep on selling with Europe+Legs and its a game that was practically not that much too make. |
I don't know if it was or wasn't. It looks like it reused many of the SM3DW assets and such so I imagine it didn't take much to make. 400k would probably make it a success i.e. making a good return on investment. Don't quote me on this though.
Kerotan said:
Fixed. |
And yet we have companies like Platinum Games and Square expressing disappointment over Bayo1 and Tomb Raider, games that hit over a million units sold. Correct me if I'm wrong but I think companies look at profit rather than sales figures.
I know if I was running a business, I would look at the amount of money going out versus the amount of money coming in before looking at units sold. Is my reasoning sound? I'm no business major.
burninmylight said:
Yes, please do. I'm looking forward to seeing this list. |
Still waiting...
After skimming through this thread for the second time, kind of a sudden and surprising realization for me.
This was nitpicky as all hell. There is no reason for this thread to exist.
| burninmylight said: Still waiting...
|
And we're still waiting. I wonder why.
Since Project Cars was delayed, does anyone know if the WiiU version will launch with the other versions?