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iTechHeads said:
gatito said:
If Destiny counts as a new IP then I don't see how Captain Toad doesn't.

Desitny doesn't "count" as a new IP, IT IS a new IP.

As for Captain Toad, I dont' know much about it but it's only sold 430k(according to VGC) so it's irrelevant whether its a new IP or not since it isn't successful.

So how do we define success? Well we should start by determining how big of a budget the game had and how many copies it needed to sell to break even. The more sales, the more successful.

A game like Destiny is obviously super successful. A game like Captain Toad....I mean if it had 1 Million sales, I'm not even sure that would be considered successful. I know I personally wouldn't consider it successful. 

Example: PS4 version of The Amazing Spiderman 2 sold 360k according to VGC. Is that successful? I wouldn't say so and I don't think Activision does either. It probalby barely broke even.

The Evil Within. Sold 1.13m on PS4 alone. I'd say that is pretty successful. Succesful enough for a sequel.

Again it all comes back to the more sales, the more successful. There is not 1 single Wii U game that I would say is a successful new IP. Watch Dogs comes to mind but the Wii U port flopped. (Yeah, I know late port, no DLC....blah blah blah)

@ Bolded, I thought you knew what you were talking about when you started to taka budgets into consideration then you went on to say the bolded.  When comparing two games, IF one game has a tenth of the budget of another game but only sells a third as many as the larger budget game which of the two is the larger financial success? How much money was risked in budget, distribution, and advertising.