MDMAlliance said:
McDonaldsGuy said:
MDMAlliance said:
@Bold: There's no way you can possibly prove that, especially since it doesn't take much research for you to know it isn't true. I wont argue that everyone embraces it, but I am quite sure that there's no way for you to prove that most people don't care about the idea of what you could do with it. As for making good uses of it, there are some examples of good uses of the gamepad, and it's unfortunate that Nintendo hasn't fully implemented them yet, but I think it has more to do with Nintendo focusing on making as much money as they can on the system for now. It would likely end up costing more money to experiment with it than to just simply pump out money makers.
@Mario flopping, I disagree. You compare it to Galaxy and the original 3D Mario (Mario 64), but those are bad comparisons when you take the other factors into account. Given the install base for the Wii U, it did pretty well.
@Zelda art style, there's really nothing you can show that proves that Skyward Sword sold fewer units due to its art style. It would actually be more believable to say that Skyward Sword sold less due to it being launched near the end of the Wii's life (which there is some relation between software sales and the time of release, believe it or not), or that the motion controls turned people away from the game. Twilight Princess also released on the Gamecube initially, and it sold terribly. Your reasoning for why Skyward Sword sold as little as it did (which, objectively speaking, it did not sell "terribly") can be akin to saying that Twilight Princess for Gamecube sold very little was primarily because it is the Gamecube it sold on, and the Wii version sold as much as it did primarily due to the Wii having sold many hardware units.
|
Most people want a Wii U without the gamepad controller. There's like a new thread about it every week even here on VGChartz.
Yeah but Super Mario HD should have sold consoles. 3D World disappointed MANY people when it was revealed. An HD Super Mario 64 sequel would have caused the internet to shut down. Remember the Twilight Princess E3 reveal? Man that was amazing!
Twilight Princess sold terrible on the GC because it was a Wii game. Yeah, technically it was ported to the Wii but most people didn't even know TP came out for the GameCube (and Nintendo only kept it on the GC because it promised it for 2 years). Skyward Sword sold poorly because it had no appeal. If SS had TP graphics I bet you it would sell significantly better.
Wind Waker HD also flopped in comparison to Ocarina of Time 3D
|
@Bold: Except that's not proof of anything. We used to see 3DS doom threads every day on VGChartz, but look where it is now.
@Super Mario 3D World part: Yes, people were disappointed at its reveal, but that really means nothing given that people also exploded over Bayonetta 2, but nothing really huge happened over that. And I did not watch e3 until 2012, given I didn't have Internet until 2004, and did not have consoles from 2002~2011. Even if people were really excited over Twilight Princess, you should be aware of what people think about the game now.
@Wind Waker HD: That's an incongruent comparison, and it would be sad if you didn't realize it.
|
The 3DS has had successful games, the Wii U gamepad? Not so much. Even Nintendo websites are saying Nintendo should offer a gamepad free Wii U. As are many gaming websites.
http://www.zeldainformer.com/articles/the-time-is-right-for-a-wii-u-without-a-gamepad-bundle-is-good-for-all#.VL2C9UfF-So
http://tay.kotaku.com/could-the-wii-u-gamepad-go-the-way-of-the-kinect-1608987669
http://www.nintendolife.com/news/2014/01/talking_point_is_there_a_future_for_the_wii_u_without_the_gamepad
http://www.nintendoworldreport.com/editorial/37037/mario-kart-8s-use-of-the-gamepad-is-disappointing
http://www.gamespot.com/articles/nintendo-wii-u-on-the-brink-of-success-no-plans-to-drop-the-gamepad/1100-6420610/ (they are getting pressure for a gamepadless Wii U)
http://www.gamerheadlines.com/2014/08/by-killing-gamepad-nintendo-could-still-turn-wii-u-around/
http://mynintendonews.com/2013/06/16/time-says-nintendo-should-ditch-the-wii-u-gamepad/
Very rarely do you see support for the gamepad. It was a massive mistake.
What Nintendo should have done is create a better version of the GameCube controller, and give the console these specs:
Power7 PC based processor with 3GHz speed and 4 cores, 256KB l2 cache per core with 1 billion transistors
4GB DDR3 RAM at 800MHz
825MHz 28nm GPU with 1GB GDDR5 memory
250GB 7,500RPM disk drive
Regular controller
And then sell it for $349. BOOM!