Mr Khan said:
What's the motivation to play if you aren't having, on some level, fun? Winning can be "fun" whether or not you're having a good time of it, you feel a sense of achievement or what have you. Losing really badly bestows the team with nothing, unless the bad loss was due to some obvious flaw that could be corrected, a teaching moment. That doesn't seem to be the case here and in other cases where the mercy rule should apply. I've never played sports in an official capacity, but it can hardly be any different from any other engagement. A hard-fought game, even lost, is still thrilling enough to have been worth the price of entry. A humiliating defeat is just that, a humiliation, and of no good to anyone except to poor winners on the winning side. |
As I expected, you don't have that competitive sports nature to understand what I meant, and I don't mean that to try and sound condescending. It's just one of those things where either you have it or you don't. If the way this comes across sounds that way then I apologize.
Just making a team in itself is a competition. Remaining on that team is a competition. The purpose of being on a team is to learn to function as a unit in order to win and to strive to become a better player in order to allow your team work better together.
If you aren't good enough to be a starter, you ride the bench. If you're not good enough off the bench, you get kicked from the team.
Like I said, it's a priviledge and not a right and it needs to be looked at that way and not about just letting kids join based soley on them wanting to have fun, because some of the best players look at it as much more than that.
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)