curl-6 said:
I could cope with the difficulty level of combat outside of bosses, I just thought there was too much penalty for death. I would've preferred an easy mode be available.
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Interesting. Kind of funny too, because I was thinking exactly about certain moments in Dark Souls compared to certain moments in Zelda or Metroid, and how very similar they are except for the penalty, which is almost nonexistent in the latter.
I think the penalty for death in Dark Souls is just fine, as there's no penalty provided you can get to the same point you died at a second time. The penalty was much worse in Demon's Souls, where your health bar was halved... You probably won't like Dark Souls II any more, as it slightly decreases your max health with each death to a limit of half.
Anyway, losing a bunch of souls behind a fog gate is a drag, but you can always grab them and use a homeward bone if you're not ready for the boss yet.