By using this site, you agree to our Privacy Policy and our Terms of Use. Close
theRepublic said:

As does almost every other 2D game.  That does not make all of them primarily platformers though.

http://www.nesmaps.com/maps/Metroid/Brinstar.html

Look how simple the placement of platforms is.  The challenge is in exploration, and attacking and avoiding enemies.  Not the jumping between platforms.

DKC has no means of attack other than jumping on top of the enemy 90% of the time.  It is also a pretty straight forward left to right scroller with a goal of getting to the end of the stage.  Not so in Metroid.  It is a very different game, and to imply they are both equally platformers is disingenuous at best.


Of course it does. If a 2D game didn't want to be a platformer, they didn't need to be. There were other options. Beat em ups. RPGs. Zelda 2 wasn't a 2D platformer, yet had plenty of exploration and sidescrolling combat. All those 2D games were platformers because they wanted to be platformers.

Just because platforming is the only genre that DKC can identify with doesn't mean that it's more of a platformer than Metroid. They are both equally platformers. Metroid just has more genres to define it that Country does. The challenge in Metroid is platforming, and the reward is exploration. Most enemies in Metroid are obstacles or tools for platforming. Most of the enemies in Metroid are easy to kill. Doesn't make stop it from being an action game. 

See? I'm repeating myself again. Metroid combines the platforming and linearity of Mario with the action and exploration of Zelda. Obviously DKC and Metroid are differnet games. Different platforming games. DKC is a platformer that focuses on beating levels while Metroid is a platformer that focuses on exploring a world. Just like Portal is an FPS that focuses on solving puzzles while Call of Duty is an FPS that focuses on killing for funzies.