o_O.Q said:
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Because Xenoblade Chronicles has a larger and more complex world than FF XIII and XIV.
o_O.Q said:
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Because Xenoblade Chronicles has a larger and more complex world than FF XIII and XIV.
outlawauron said:
They've made one great game ever, a couple of good games, and some meh games. Not sure how you can make that strecth unless you're giving them credit for all partnerships (Brawl, SRT, etc). They fit right in with Tri-Ace, Namco, and From Software. |
What was SE's great (internally developed) game last generation? Level 5 had DQIX, but what did SE bring to the RPG space that was great? Only game I can think of is TWEWY, and that wasn't an example of the great budgets you were talking about. If you look at Square Enix on metacritic, the highest reviewed games in the past 5 years were final fantasy, dragon quest, chrono trigger remakes/ports to IOS and non-RPG's from Eidos. I think that was spemanig's point. Despite SE's illustrious history, they did very little great last generation and it wasn't their high-budget endeavors that they were acclaimed for, while Monolith Soft with Nintendo's modest budget created their "one great game." SE's last "great" high-budget role-playing game was in the PS2 era, on the other hand. The best Japanese developed RPG's of last generation were developed by Monolith, Atlus, Level 5 and From-Software on relatively modest budgets - not Square-Enix's largesse. It seems to me that as long as a developer has a stable budget source and freedom (which were Monolith's problems) the size of the budget matters very little in what they can achieve other than some sacrifices in aesthetic choices (whether to use CGI vs. in-game cutscenes for example.)
Samus Aran said:
Because Xenoblade Chronicles has a larger and more complex world than FF XIII and XIV. |

Too much. Hook so shiny.
Hiku said:
I meant to write "lower level graphics in comparison to FFXV". I'll fix that part now. |
Depends on what you compare. characters and some scenery elements are more detailed in FF but xenoblade's enviroments are more filled and stuff like rock formations are more detailed.
Samus Aran said:
Because Xenoblade Chronicles has a larger and more complex world than FF XIII and XIV. |
why didn't you just post that instead of posting metacritic scores? what was the purpose of posting metacritic scores?
secondly ff13 was not intended to have a vast open world the design philosophy of that game is different to the design philosophy of ff15 which is more inline with x
outlawauron said:
Too much. Hook so shiny. |
FF XIV was the joke of the generation when it first launched.
Materia-Blade said:
Depends on what you compare. characters and some scenery elements are more detailed in FF but xenoblade's enviroments are more filled and stuff like rock formations are more detailed. |
lol
sc94597 said:
What was SE's great (internally developed) game last generation? Level 5 had DQIX, but what did SE bring to the RPG space that was great? Only game I can think of is TWEWY, and that wasn't an example of the great budgets you were talking about. If you look at Square Enix on metacritic, the highest reviewed games in the past 5 years were final fantasy, dragon quest, chrono trigger remakes/ports to IOS and non-RPG's from Eidos. I think that was spemanig's point. Despite SE's illustrious history, they did very little great last generation and it wasn't their high-budget endeavors that they were acclaimed for, while Monolith Soft with Nintendo's modest budget created their "one great game." SE's last "great" high-budget role-playing game was in the PS2 era, on the other hand. The best Japanese developed RPG's of last generation were developed by Monolith, Atlus, Level 5 and From-Software on relatively modest budgets - not Square-Enix's largesse. It seems to me that as long as a developer has a stable budget source and freedom (which were Monolith's problems) the size of the budget matters very little in what they can achieve other than some sacrifices in aesthetic choices (whether to use CGI vs. in-game cutscenes for example.) |
I never mentioned just last generation, but I still would pick Square. Even my love affair with FF13 and FF14 aside. There's plenty more that they were involved that were a lot of fun like Crisis Core, War of the Lions, KH: BBS, Dissidia, Lord of Vermillion (JP only), 4 Heroes of Light, and Type 0. It's harder to compare a publisher/developer to a sole developer, but it's not like Square wasn't producing good games last generation. All of the above (and Last Remnant arguably) are better than Project X Zone and Disaster: Day of Crisis (ie. 2 of the last 3 games they've developed).
Samus Aran said:
FF XIV was the joke of the generation when it first launched. |
Irrelevant to your statement and also irrelevant because FF14 doesn't exist in that form.
outlawauron said:
Irrelevant to your statement and also irrelevant because FF14 doesn't exist in that form. |
Not irrelevant at all. I can guarantee you Monolith Soft will get this game right on their first try, without needing patches. ;)
Besides, the re-released version still didn't get high praise from the fans, despite being a lot better than the first version.