outlawauron said:
They've made one great game ever, a couple of good games, and some meh games. Not sure how you can make that strecth unless you're giving them credit for all partnerships (Brawl, SRT, etc). They fit right in with Tri-Ace, Namco, and From Software. |
What was SE's great (internally developed) game last generation? Level 5 had DQIX, but what did SE bring to the RPG space that was great? Only game I can think of is TWEWY, and that wasn't an example of the great budgets you were talking about. If you look at Square Enix on metacritic, the highest reviewed games in the past 5 years were final fantasy, dragon quest, chrono trigger remakes/ports to IOS and non-RPG's from Eidos. I think that was spemanig's point. Despite SE's illustrious history, they did very little great last generation and it wasn't their high-budget endeavors that they were acclaimed for, while Monolith Soft with Nintendo's modest budget created their "one great game." SE's last "great" high-budget role-playing game was in the PS2 era, on the other hand. The best Japanese developed RPG's of last generation were developed by Monolith, Atlus, Level 5 and From-Software on relatively modest budgets - not Square-Enix's largesse. It seems to me that as long as a developer has a stable budget source and freedom (which were Monolith's problems) the size of the budget matters very little in what they can achieve other than some sacrifices in aesthetic choices (whether to use CGI vs. in-game cutscenes for example.)







