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Forums - Sales - Will Sony and MS have the courage to compete with Nintendo in 2016?

 

How will this play out?

Sony will compete but MS will status quo 98 24.02%
 
MS will compete but Sony will status quo 21 5.15%
 
Both twins will compete 152 37.25%
 
Nintendo won't be hindered. 137 33.58%
 
Total:408

They first need to catchup.

Explain to me how they going to do that if they release in 2016? unless they release a 200watt monster worth 1K and sell it for $400 that by the time Sony and Microsoft are ready to launch a $400 machine the specs will be slightly better.



 

 

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spemanig said:
zorg1000 said:

That's not true at all, NSMB2/NSMBU, Mario 3D Land/3D World, Mario Kart 7/8, Ocarina of Time 3D/Wind Waker HD, DKC Returns/Tropical Freeze, Smash Bros 3DS/Wii U, Lego City Undercover/Chase Begins, Monster Hunter 3 Ultimate 3DS/Wii U. Most of Wii Us big hitters are just bigger/prettier, sequels/upgrades of 3DS titles. Also games like Paper Mario, Animal Crossing, Luigi's Mansion are games that started on consoles and have been successful on both handhelds and consoles.

I don't buy that 3D Zelda couldn't work on a handheld because we already OoT port and are getting MM next year. The majority of Nintendo titles work just as well on a console or a handheld, obviously some are more suited to one or the other but it doesn't change the fact that they are completely playable on either.


I agree. Not to mention that the N3DS is getting Xenoblade, which has a game world comparable to Skyrim in size. I think there will be very few exclusives games on either system, but I do think that there will be exclusive features on shared games depending on what you play it on. I can see a lot of these games taking a Smash 3DS vs Smash Wii U approach to being on numerous platforms, minus the inability to play online across platforms of course. That only goes for 1st party titles however, as I doubt any 3rd parties would care to do much beyond graphical stuff.

But even when a game is exclusive to the next console, I see a system where, like with remote play, if you own the game on the home console and own the handheld, you can continue playing that game via streaming to the handheld. That's why I just don't see Nintendo's next handheld not having a constant internet connection like phones do. Not if it's trying to stay modern.

I'm not sure if this has anything to do with what ur talking about, but I don't think their will be seperate versions of each game. More like both devices will use higher capacity 3DS carts. So if u have both devices, u can just swap the cart between the two. Also going off their statements about becoming account based rather than device based, I think they will incorporate a cross-buy feature for digital titles, if u buy a game digitally on one device then it is also available on the other.

Another thing is I really believe they should allow online functionality between both. If I'm at home and playing Smash Bros on the console version, I should be able to battle against my friend on the train playing the handheld version.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Cobretti2 said:
They first need to catchup.

Explain to me how they going to do that if they release in 2016? unless they release a 200watt monster worth 1K and sell it for $400 that by the time Sony and Microsoft are ready to launch a $400 machine the specs will be slightly better.


Well Nintendo likely has no desire to get in a spec war with MS/Sony and the whole point of this is for Nintendo to become self reliant, increase software output and maximize software sales and increase profits.

HDS-$199, between Vita & Wii U in terms of power, capable of running Wii U engines at a lower resolution.

HDS TV-$199, slight upgrade over Wii U, similar to leap from GC to Wii, extra power is to allow games to play at 1080p resolution.

Vita has been $199 since 2013 and I'm assuming sold at a profit. It's completely feasible to believe a moderately more powerful device can be sold at that price for a profit 3 years later.

Wii U is $299, I believe at a profit now, next year will likely see a $50 price reduction and removing the Gamepad could easily take another $50 off the price. A slight power upgrade with no Gamepad could retail for $199 in 2016 at a profit.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Damn zorg2000 dominated this thread!



Einsam_Delphin said:
Damn zorg2000 dominated this thread!


I'll dominate u if u don't start addressing me by my birth name, Zorg1000



When the herd loses its way, the shepard must kill the bull that leads them astray.

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zorg1000 said:
Einsam_Delphin said:
Damn zorg2000 dominated this thread!


I'll dominate u if u don't start addressing me by my birth name, Zorg1000


Shall we settle it in Smash then?



Einsam_Delphin said:
zorg1000 said:
Einsam_Delphin said:
Damn zorg2000 dominated this thread!


I'll dominate u if u don't start addressing me by my birth name, Zorg1000


Shall we settle it in Smash then?


I don't have Smash yet

My wife bought me a 2DS+Pokémon Alpha Sapphire for Christmas and Smash Bros U for my birthday which is a few weeks later.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:

I don't have Smash yet

My wife bought me a 2DS+Pokémon Alpha Sapphire for Christmas and Smash Bros U for my birthday which is a few weeks later.


She must of hid it somewhere right? Go find it!



zorg1000 said:
DanneSandin said:
Normchacho said:
DanneSandin said:

I don't know how you would describe the DS... That's two consoles that's evidence enough that Nintendo might hit it big next gen. But like I said, they need the 3rd parties; it's a lot safer a bet than trying to find the next Wii.

I'm talking home consoles, they are a very different game. There is simply no reason to think that Nintendo will be able to just add the WiiU sales to the 3DS sales.  How many WiiU owners don't have a 3DS? Why would people who decided against buying a Nintendo home console just hop on board because the 3DS was more popular...

haha I've just had the same conversation in this thread with someone else! I also pointed out that there's quite a lot of cross buying between the two consoles... I think that both consoles need something special to differentiate themselves; how many would buy two consoles that plays the same games?!

U guys don't seem to understand, Nintendo doesn't need consumers to buy both. By having a console and a handheld that cost the same and have all the same games, it allows consumers to buy the device based on what their preferences are. Currently we have 3DS at 48m and Wii U at 8m, for a total of 56m. Even if 75% of Wii U owners have a 3DS, that's still 50m.

The point is some people will choose the handheld, some will choose the console but by having both devices share a library, it allows games like Tropical Freeze, 3D World, Mario Kart 8 to sell better because they are no longer hindered by being on a single device with a low install base. If those games were on 3DS they could easily sell 3-4x as much

This also allows Nintendo to pump out games at a faster rate by not having to develop software for two seperate devices and significantly reduced 1st party software droughts.

By the end of this generation 3DS+Wii U sales will likely be around 80m, 70m or so when taking out the people who own both. Nintendo's objective is to maximize software output and software sales while keeping these 70m or customers happy.

Cost the same and run the same games? Either one or both of them would be DOA. Cost and power would be impossible to balance. 

How powerful does it need to be to compete as a home console?  Would it be possible to make a console that powerful portable? How much would it cost?

Do they launch what is pretty much a Wii level home/handheld console so they can charge $200-$250 for it? (ie, making the handheld the main console) The home console would get crushed, I'm talking OUYA level sales.

Do they launch a console stronger than the WiiU to compete at home? How do they make that portable? How much would it cost to make that portable? Who's buying a handheld that costs as much as a home console?



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

zorg1000 said:
Cobretti2 said:
They first need to catchup.

Explain to me how they going to do that if they release in 2016? unless they release a 200watt monster worth 1K and sell it for $400 that by the time Sony and Microsoft are ready to launch a $400 machine the specs will be slightly better.


Well Nintendo likely has no desire to get in a spec war with MS/Sony and the whole point of this is for Nintendo to become self reliant, increase software output and maximize software sales and increase profits.

HDS-$199, between Vita & Wii U in terms of power, capable of running Wii U engines at a lower resolution.

HDS TV-$199, slight upgrade over Wii U, similar to leap from GC to Wii, extra power is to allow games to play at 1080p resolution.

Vita has been $199 since 2013 and I'm assuming sold at a profit. It's completely feasible to believe a moderately more powerful device can be sold at that price for a profit 3 years later.

Wii U is $299, I believe at a profit now, next year will likely see a $50 price reduction and removing the Gamepad could easily take another $50 off the price. A slight power upgrade with no Gamepad could retail for $199 in 2016 at a profit.


Well they have to get into a spec war because they cannot be self reliant unless they tripple their development teams (i.e. to give them the 3 year cycle to make a great game and not bug infested like ubisoft games). The sales also speak for that, lack of software variety means less sales. Nintendo don't have enough genres and AAA mainstream titles that people want so will need to find exerts in these areas to run these teams and develoeprs who want to work for Nintendo.