fedfed said: Sony is doomed... I cannot see it staying in the market for much longer anyway! |
Deja vu, bro
The One and Only
How will this play out? | |||
Sony will compete but MS will status quo | 98 | 24.02% | |
MS will compete but Sony will status quo | 21 | 5.15% | |
Both twins will compete | 152 | 37.25% | |
Nintendo won't be hindered. | 137 | 33.58% | |
Total: | 408 |
fedfed said: Sony is doomed... I cannot see it staying in the market for much longer anyway! |
Deja vu, bro
The One and Only
torok said:
What you are proposing isn't possible from a technical standpoint. You would need manual porting and that kinda defeats the whole Fusion concept. |
I don't know much about things from a technical standpoint, so perhaps u are right.
But why would they use a mobile gpu for one and a console/desktop gpu for one, couldn't they use the same mobile gpu for both?
When the herd loses its way, the shepard must kill the bull that leads them astray.
zorg1000 said: I don't know much about things from a technical standpoint, so perhaps u are right. But why would they use a mobile gpu for one and a console/desktop gpu for one, couldn't they use the same mobile gpu for both? |
They could, but right now you can't find one that would beat PS360. The Wii U GPU is a good bit more advanced. 2016 mobile GPUs won't be able to beat the performance on the Wii U and will be lucky to be ahead of PS360.
I'm ignoring Nvidia Tegra promises since they broke every single one with Tegra 3 and 4, so K1 will be a wait and see for me. I will upgrade my Tegra 3-powered N7 for a K1 device (Nexus 9 or Tegra Note) and will have a better idea of what they are bringing to the table.
torok said:
I'm ignoring Nvidia Tegra promises since they broke every single one with Tegra 3 and 4, so K1 will be a wait and see for me. I will upgrade my Tegra 3-powered N7 for a K1 device (Nexus 9 or Tegra Note) and will have a better idea of what they are bringing to the table. |
Even if Tegra K1 is better than PS360 it will make Nintendo next handheld far more expensive than consumers are willing to pay for it and it would also make their next home console severely underpowered if its integrated into it. It has more disadvantages than advantages.
With the Wii U, this is the first geneartaion where I have basically not stuck with a Nintendo console. I would not buy their next in 2016 if it happened.
Nintendo basically has to launch around the same time or after the PS5/Xbox Two to have a chance, and will need equal or superior hardware. Third parties would not pay much attention to them on a new console with the staying power PS4 currently has. A new Nintendo system would be in a worse position than the Wii U is right now, and probably be their "Dreamcast" if it happened anywhere in or near 2016.
padib said:
I think we're close to agreeing. Take the topic of cost. In it you mention that tablets upgrade every two years and hence a portable console can't keep up with quick technology. The unified API solves that issue because it would allow Nintendo to release upgrades to its handhelds or any other device at any increment they desire. It frees them from the 4-5 year lock it was stuck to before. So we actually agree here. The only question that remains is if people will be willing to upgrade. I'm not sure if they will, but one thing is sure is that if people want to play Nintendo games, they will have much more ways to jump onboard. Therefore what will matter for Nintendo in the future won't be hardware sales, but software sales. Even if one device sold less than another, they will be looking at how many copies one game sold across all the devices. As for the U, its cost was hicked due to an artificial need: the gamepad. It hicked the price barrier for the system. With the new API, Nintendo need not force a gamepad on its users anymore. It solves that problem too. If you need me to explain this let me know, but a good example is Smash, and the update to the WiiU's OS that allows one to control most of the screens with the Wiimote as well. As for content. Well, you and I agree that streaming is not a comparable solution to the unified API. The unified API does not involve latency, and in it you are owner of your software and need not be bound to an internet connection. There are many cons to streaming I personally am not a fan. This unified API is different if you disagree explain why. Also, same content across all devices is old hat, but is a serious issue for Nintendo. They have mentioned repeatedly their struggle with pumping out games for a given platform, thus needing to halt production for games on the other. The unified platform allows them to solve this problem. Not just between the portables and home consoles, but between a predecessor hh and a successor hh as well as for the home consoles. Regarding library When I said volume, I was assuming a worst case scenario: that Nintendo would be the only developer on the system. In that sense, by increased volume I meant increased quality volume. In other words, instead of devloping two mario karts, they might have one mario kart and one other game of the same quality. As for New IPs, Nintendo has released a few important ones. Perhaps Zorgs is better with lists but I'll try my hand at it: - Wii Sports - Nintendogs - Brain Age - Rhythm Heaven - Pandora's Tower - Wii Play - Wii Fit - Art Academy - Pushmo - Steel Driver And then there are those they purchased, like W101, Bayonetta, Xenoblade, and more I can't think of. Some of these are not big hits, but that doesn't matter because at the very least it demonstrates Nintendo's ability to create new franchises. Others were huge sellers at one time or another. As for Japanese games, I agree that they have been on the decline, but like I said Nintendo has been able to ward that off, and were the biggest publisher last gen and are a huge publisher this gen. Nintendo is not your typical japanese publisher. Neither is Sony. Basically it's my understanding that the unified api will lead to more new IPs and bigger, richer worlds for Nintendo's existing IPs. |
- API is software. It does not matter about a unified api if the hardware is obsolete. Performance increases due to improvements in efficiency are always very limited compared to new hardware. The hardware can not change and that is the limiting factor. This is why short product cycles trumplong ones.
As for paying for upgrades? Not a chance. For some reason, the gaming market appears to be a poor market - they complain at a state-of-the-art console coming out for $499 whic will last for 4-5 years, but these same people merrily pay $1000+ over two or less years for a phone. It makes little sense, but most gamers don't like spending money.
But unified content means people can get away with buying less hardware. That does not really bode well for any company.
Unfied platform will mean that more time can go into a game....but it will be capped by the lowest performing platform, making extra time redundant.
Besides Wii Fit and Wii Sport (which are Wii specific), the other games are poor - compare them to new IPs found in the 7th gen. In short, most gamers have not heard of those games on that list, nor do they appeal to most gamers. Now how many gamers know about Uncharted, GoW etc? Nintnedos new IPs are very poor perfoming, especially when you consider units sold on the platform size. This is always going to be a problem for Nintendo unless they learn to help 3rd party devs and expand their player base beyond hardcore fans.
It has no sense!
nintendo will never end its single portable devices because they have Strong market on them.
"Every day I look in the mirror and ask myself: "If today were the last day of my life, would I want to do what I am about to do today?". If the answer is no for too many days in a row, I know I need to change something"
Steve Jobs
manuelogando40 said: It has no sense! nintendo will never end its single portable devices because they have Strong market on them. |
I'm not quite sure what u mean, could u explain in a bit more detail please
When the herd loses its way, the shepard must kill the bull that leads them astray.
to soon they will Release the next Console when its time for the the PS5 and the next xbox. Nintendo will wait it out.