zorg1000 said:
U guys don't seem to understand, Nintendo doesn't need consumers to buy both. By having a console and a handheld that cost the same and have all the same games, it allows consumers to buy the device based on what their preferences are. Currently we have 3DS at 48m and Wii U at 8m, for a total of 56m. Even if 75% of Wii U owners have a 3DS, that's still 50m. The point is some people will choose the handheld, some will choose the console but by having both devices share a library, it allows games like Tropical Freeze, 3D World, Mario Kart 8 to sell better because they are no longer hindered by being on a single device with a low install base. If those games were on 3DS they could easily sell 3-4x as much This also allows Nintendo to pump out games at a faster rate by not having to develop software for two seperate devices and significantly reduced 1st party software droughts. By the end of this generation 3DS+Wii U sales will likely be around 80m, 70m or so when taking out the people who own both. Nintendo's objective is to maximize software output and software sales while keeping these 70m or customers happy. |
Cost the same and run the same games? Either one or both of them would be DOA. Cost and power would be impossible to balance.
How powerful does it need to be to compete as a home console? Would it be possible to make a console that powerful portable? How much would it cost?
Do they launch what is pretty much a Wii level home/handheld console so they can charge $200-$250 for it? (ie, making the handheld the main console) The home console would get crushed, I'm talking OUYA level sales.
Do they launch a console stronger than the WiiU to compete at home? How do they make that portable? How much would it cost to make that portable? Who's buying a handheld that costs as much as a home console?
Bet with Adamblaziken:
I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.







