But not IX and X, my favourites
Oh well, I do enjoy playing Kingdom Hearts and this still looks like a KH battle system put into Final Fantasy
But not IX and X, my favourites
Oh well, I do enjoy playing Kingdom Hearts and this still looks like a KH battle system put into Final Fantasy
outlawauron said:
The Judges as group/organization were the villians. They were BAMF. I liked having a group of enemies banding together much like I was against them. |
Yeah, don't get me wrong. I didn't think it was a necessarily bad thing how FFXII set up the enemy/villians (or its story in general.) In fact it was far more realistic than other Final Fantasies. For some reason I like the idea of a nostalgic ridiculously irrational enemy who starts out as a flat character and becomes more complicated or who starts out as a seemingly rounded character and becomes a flat character who is the embodiment of evil. It is something only really seen in video-games and maybe children fantasy novels.
I just want open world turn based Final Fantasy as a major title release.
This is the game play style that started my love affair with Final Fantasy, It saddens me that they are moving further and further away from that.
Also, I would really love to see a new major release Tactics game from the Final Fantasy club, just nothing like that craptastic "Advanced" version they released a while back.
To me Major release = full console version with major production value and high quality sound, portables need not apply.
deskpro2k3 said:
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Weird how majorities don't represent sales.
FFX, XII and XIII all sold more than 50% of FFVII sales.
Job System confirmed? Probably not.
I still think they will design this one specifically to disgust me. They're only talking about 5 to get my hopes up. Bastards.
If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.
vivster said: Job System confirmed? Probably not. I still think they will design this one specifically to disgust me. They're only talking about 5 to get my hopes up. Bastards. |
Isn't gambit system kind of a job system ? You define different patterns of abilities probably giving you passive for different situations, just like you would change jobs.
RenCutypoison said:
Isn't gambit system kind of a job system ? You define different patterns of abilities probably giving you passive for different situations, just like you would change jobs. |
Also in the international version you have an actual outlined job system. Which was a great treat when I replayed the game with that version on my PC's emulator a month ago.
I have never played a final fantasy so this means nothing to me... :/
sc94597 said:
Also in the international version you have an actual outlined job system. Which was a great treat when I replayed the game with that version on my PC's emulator a month ago. |
You actually just persuaded me to download FFXII international immediatly. Thank you.
This just makes me wonder, what are considered the good and bad FF games pre VI?? I mean we never really talk about them, its always about VI-XIII