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outlawauron said:
sc94597 said:
outlawauron said:
sc94597 said:
Damn't that makes me want this game more. I wish there was an archetypal villain. FFXII and FFXIII lacked strong villains and they were somewhat boring in that area. Yeah, it is kinda a cliche, but that's what makes Final Fantasy unique. You have the stereotypical good vs. evil with twists here and there. Anyway, I can't see myself getting a PS4 or XBONE for many years, so hopefully either there is a PC release of this game that isn't very, very late or I can get my hands on a console for a week and rent this game.

Did you complete both games? FF12 was praised for its villians and FF13 certainly wasn't the worst in the series.

Yes, and I've played XII again very recently (last month.) I prefer the villains in X much better as far as the PS2 games are concerned. And my point wasn't about villains being present in general or even being good characters. It was about archetypal villians. Kefka, Sephiroth, Ultimecia, Kuja, and Yu-Yevon/Jecht (sin) were all archetypes for evil which you find more about and it gets more complicated. They are menacing throughout the whole game and never feel very distant. The closest thing XII has to that is Vayne, but he is just the embodiment of the empire in the form of a character. It is the empire that feels evil in that game, and Vayne is its leader, but that's it. Vayne was probably the most human bad-guy, but that just doesn't fit in the mold I was presenting with the archetypal fantasy evil. Nothing is wrong with that though. 

As for XIII, I haven't played it in ages (2010) and didn't finish it when I had. I stand corrected however. There is a big bad archetypal evil in that game, it just didn't feel like it. Which I guess fits with the story of manipulation. 

The Judges as group/organization were the villians. They were BAMF. I liked having a group of enemies banding together much like I was against them.

Yeah, don't get me wrong. I didn't think it was a necessarily bad thing how FFXII set up the enemy/villians (or its story in general.) In fact it was far more realistic than other Final Fantasies. For some reason I like the idea of a nostalgic ridiculously irrational  enemy who starts out as a flat character and becomes more complicated or who starts out as a seemingly rounded character and becomes a flat character who is the embodiment of evil. It is something only really seen in video-games and maybe children fantasy novels.