This is toon shading done right, where its not used as a substitute for world detail.
The dense, waving grass and lifelike horse animations are particularly impressive.
This is toon shading done right, where its not used as a substitute for world detail.
The dense, waving grass and lifelike horse animations are particularly impressive.
The critic in me: That openning shot was stunning! Everything after, excluding the grass looked poorly landscaped and just kind of thrown together by some random generator. The visuals on some of those rocky surfaces was yuk. Already it fails in comparison with the attention to detail seen in skyrim. Epona moves great! Link, not so much... it feels like the same stiff twilight princess animations. I wouldn't be so critical if this was gameplay demo versus a tech one (which is what it feels like) but overall though I'm completely sold on the artstyle now, the few gameplay improvements they've shown all felt very natural- Its Zelda so I'm obviously quite excited!
It has to be said though I've had issue with the size of any of the Zelda games,its the side quests and rewards that fill the world that are normally underwhelming (haven't played SS yet)- I don't wanna do an hour and half long fetch quest just to recieve a heart piece lol
Can this really be considered a gameplay teaser?
You can just see Link riding his horse through a wide, beautifully animated world.
In this sense I don't understand all the people speculating and complaining about a lack of gameplay possibilities and mechanics, storytelling etc.
We basically haven't seen anything (except landscape, which is acutally filled with interesting buildings, take a closer look), so we don't know a fuck about this game.
We should stay calm until it is fully revealed.
hsrob said:
Well we're going to have to agree to disagree for now. The were very clear that they were only showing a small corner of the map so it stands to reason that we won't see the diversity of environments offered in the final game in that relatively small section. In fact if they do the open world thing properly what we should see is a gradual change of the terrain, scenery, enemies from one area to another rather than the rapid transitions that were usual in games past. |
I'm talking about diversity inside one enviroment:
http://youtu.be/nL2au5WQeD4?t=15s
Forget that it's 980 running it, and forget that it's supposed to be (somewhat) realistic representation - focus on richness and all the various elements you can find there versus what was shown in Zelda - that is what nature looks like, last time I had hands-on experience with it.
That is why I think they rushed with that video - so far, for me at least, those enviroments look very generic and uninspiring, and seem more like place-holders than final design. IMO, they should've waited bit more to show some nice vertical slice.
Guys I just posted it in the Uncharted 4 topic, and it fits here as well, this is a difference between 1 year demo and final game:
NNID: MagicalLight
FC: 4124 - 5888 - 4804
Samus Aran said: It needs to look better than let's say GoW 3, but it's nowhere near. :( Or even Metroid Prime 3. They said it looked better than at E3, it doesn't. They lied. |
GOW 3? Zelda U is on a whole different level than that.
MP3? you're saying zelda U looks worse than a wii game?
I don't remember them saying this footage was the latest. they are probably showing us the same alpha build used for the E3 trailer. they said it currently looks better than at E3 because it's true.
POE said:
ok miss the game then |
Okay, no problem. Why would I want to play a game that I wouldn't like?
geordash1 said:
Okay, no problem. Why would I want to play a game that I wouldn't like? |
You are right!!
Skidmore said: Guys I just posted it in the Uncharted 4 topic, and it fits here as well, this is a difference between 1 year demo and final game: |
This.
Zelda will look better and better as it nears completion and is fleshed out and polished.
What we see here already looks fantastic in my book, but it's effectively just a cross section meant to demonstrate the open world, the art style, and a few gameplay mechanics. We ain't seen nothin' yet.
Well, it depends what we compare, if its the mountain with almost no vegetation vs the open field on the e3, then yes open field looks better, but if we comapre the woody area vs the open field, then the woody area looks better, the trees and plants look pretty good detail and the illumination is a lot better than what we saw at thye E3
later
While waiting for this game i will enjoy myself with captain toad and smash bros