Alright. The presentation was bad, because I don't know who thought off-screen was a good idea. World looks great but felt a bit empty, judging it from here.
Alright. The presentation was bad, because I don't know who thought off-screen was a good idea. World looks great but felt a bit empty, judging it from here.
Steven666v2 said:
GAMEPLAY > CGI TRAILER |
Nintendo never do CGI trailers (very rarely). He/she obviously meant a gameplay trailer. I agree! Get it done Nintendo.
| mZuzek said: I just wish they showed us a proper trailer, but HOLY SHIT THIS GAME LOOKS INCREDIBLE. |
Gotta figure out how to set these up lol.
| Carl2291 said: Link has a boob. ![]() |
or si it simply that?



https://www.youtube.com/watch?v=n29CicBxZuw
01001011 01101001 01110011 01110011 00100000 01101101 01111001 00100000 01110011 01101000 01101001 01101110 01111001 00100000 01101101 01100101 01110100 01100001 01101100 00100000 01100001 01110011 01110011 00100001
Magic Meter is back, I like it. Now I just hope they put some enemies in the overworld and increase the difficult of the game compared to previous Zeldas, or at least give a difficult option. It looks really good for a Wii U game and the art direction seems perfect for a Zelda game.
| zehh25 said: Magic Meter is back, I like it. Now I just hope they put some enemies in the overworld and increase the difficult of the game compared to previous Zeldas, or at least give a difficult option. It looks really good for a Wii U game and the art direction seems perfect for a Zelda game. |
Wind Waker HD and A Link Between World had a Hero mode option so hopefully this will be no different or just harder in general.
irstupid said:
Why does it feel different? I would guess there will be plenty in the world. Pretty sure Nintendo acknowledge in Twilight Princess that the world was too big and empty. Doubt they would do the same mistake again so soon. Though i should say I don't want it too packed. talk about immersion loss by having 10 enemies every 100 feet. I want enemies in places that make sense, not just randomly tossed around every so often to fill the world. Make random enemies strongholds that have no point other than being an enemy stronghold. and other things that can be place that make the world seem real and full rather than just cluttered. |
http://gamrconnect.vgchartz.com/post.php?id=6795966
Wow 
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On topic.
I think people who complain about the emptiness are overreacting, the game has a long way to go. That beautiful world could be filled with a lot of content. Looks promising. I'd worry about the lack variety in level design and environment more to to be honest, but even that is pre-mature, we know very little about the game.