Ka-pi96 said:
Going with the Disney example... I'd expect what most people mean when they say that is what they imagine as the typical Disney movie, ie. the Disney animated ones. That's the same for talking about Nintendo games, people are referring to the typical Nintendo game. Sure, just like Disney not all of their games can be categorised as that, but you'd instantly not what someone meant if they were talking about a typical Nintendo game, right?
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I don't know what someone means by a "typical" Nintendo game, which is why I made this thread. Or rather, I know what people mean, and they are wrong to consider that a "typical" Nintendo game. Nintendo makes/publishes an enormous variety of experiences, and trying to distill all of them down to a "typical" experience is just not possible. It is beyond apples and oranges, it is finding an average of many different fruits while continuing to call them apples.
Teeqoz said:
The term "Nintendo games" is used because Nintendo heavily rely on the same franchises that have existed for the past decades. Mario, Zelda, Donkey Kong, Star Fox, Mario Kart, SSB (I'm only talking about homeconsoles here, if you include HH, then also Pokemon, FE etc.). Because, let's face it, a large part of Nintendo's consoles library have been heavily relying on the same franchises for a long time. Thus it sort of makes sense to say "Nintendo Games" because they mostly only develop titles in existing, heavily established Nintendo franchises.
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But why would your enjoyment of a game be determined by what IP it belongs to? Someone who doesn't like platformers but who loves puzzle games would dislike Captain Toad because it's a Mario game? Someone who prefers straight action games to action/adventure would dislike Hyrule Warriors because it's a Zelda game?
Forgive me, but that's an extremely petty reason to dismiss a game you could potentially enjoy. And where does it leave these people with regards to new IP like Xenoblade, Splatoon, Pushmo, S.T.E.A.M., etc?