| Ninsect said: Lol, bundles will really help DriveClub reach respectable sales. |
So will digital sales. And its not like its the only game to be selling due to bundles 
| Ninsect said: Lol, bundles will really help DriveClub reach respectable sales. |
So will digital sales. And its not like its the only game to be selling due to bundles 
| GTAexpert said: Star Wars isn't exactly a good example (never seen it and not interested either) but I get your point and I concur. It happens in my country too with some other products. Though still from what I've heard Americans fall for it the most, guess they are a bit more stupid than others. |
Well, I saw the originals in the theaters, so it's one of those childhood things for me (sort of like LoTR, read that very very young, and waited ~2+ decades for movies). 4-6 Yoda sold the old decrepit look, 1-3 you got to see what Yoda could do (though, given the short timeframe, you'd think he still could've in 4-6). So, when you first saw Yoda going apeshit with a lightsaber, for those who'd been fans for decades, it was jaw dropping, and set up an unrealistic expectation. But yeah, SW isn't all that for everyone :D
| Ninsect said: Lol, bundles will really help DriveClub reach respectable sales. |
bundles and digital sales. Driveclub was #1 on the PSN top download list for a few weeks. It's a no brainer getting the game at a discount for most PS4 players.
isnt that the last thing driveclub needs, more players.
How are the servers, are they still flooded and not working.
| yum123 said: isnt that the last thing driveclub needs, more players. How are the servers, are they still flooded and not working. |
Going by already stated comments in this very thread, much of the online functionality is fine, still a few club features missing, but largely the game is up and running.
Going by VGChartz data (which doesn't include de BF week) the game should be above 1M (physical + digital).
That's pretty good for a brand new racer with a bad meta if you ask me. Should reach 2M+ LT easily (and well deserved, after all the core game is awesome, despite it's launch failures).
Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

| yum123 said: isnt that the last thing driveclub needs, more players. How are the servers, are they still flooded and not working. |
Was working fine today, has been for over a month. The real test comes on chrismas day I guess. Over a million new consoles connected, all downloading their digital games and updates, should be fun...
CGI-Quality said:
I wouldn't call 71 a "bad meta". It's average, which it can improve on with the next iteration. OT: I'm currently playing the game. Since I don't really gripe about online, I find the single player to be satisfying and challenging. Best driving game I've played since Gran Turismo 5, and that's saying a lot, since plenty of fantastic racing/driving games have released since 2010. |
Yeah, you're right, 71 is not a bad meta. What I meant to say is that anything below 80 is considered "bad" nowadays for most of people. Sorry, I expressed myself badly.
Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

You'd think by now people would realise that percentages don't mean shit.
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