the_dengle said:
CosmicSex said:
VXIII said:
Kind of off topic, but having played Shadow of Mordor recently, I realized how important the variety of the environment is. SoM has medium sized, detailed world. But the environment is always the same. That took away so much from the game sense of exploration and adventure.
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I kind of felt the same way about Destiny. One thing I adore about FF games is the variety of enviorments.
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I like this direction of conversation. I always feel this way when I see Skyrim -- everything looks the same. Even the dungeons all look the same. I haven't been able to delve into the FF series properly yet, but Xenoblade had amazing variety to its locations and I expect the same from XCX. It will be tough to match how Xenoblade in that regard though -- every location felt iconic because you knew its place on and significance to the "larger picture," the titan you were walking on.
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Linear games usually have more variety of environments, That's why linearity is not a flaw by itself. It just need to be done right ( like FF X ). However, high quality and ambitious games could always have the best of both worlds. That is something I really appreciate, especially in Jrpgs.
With that being said, It is getting really hard to resist getting a WiiU and Xenoblade upon release, the more I hear fans talk about it, the more I'm excited to get into the series (except for the story part, heh). As for FF XV variety of environments, They have already shown 4 different location that are really unique ( The kingdom, the wild, the caves and dream-like world ) so this wouldn't be a problem here as well. Jrpgs are on the rise baby
About Skyrim, I couldn't agree more. it is a perfect example of the point I was trying to make.