the_dengle said:
I like this direction of conversation. I always feel this way when I see Skyrim -- everything looks the same. Even the dungeons all look the same. I haven't been able to delve into the FF series properly yet, but Xenoblade had amazing variety to its locations and I expect the same from XCX. It will be tough to match how Xenoblade in that regard though -- every location felt iconic because you knew its place on and significance to the "larger picture," the titan you were walking on. |
Linear games usually have more variety of environments, That's why linearity is not a flaw by itself. It just need to be done right ( like FF X ). However, high quality and ambitious games could always have the best of both worlds. That is something I really appreciate, especially in Jrpgs.
With that being said, It is getting really hard to resist getting a WiiU and Xenoblade upon release, the more I hear fans talk about it, the more I'm excited to get into the series (except for the story part, heh). As for FF XV variety of environments, They have already shown 4 different location that are really unique ( The kingdom, the wild, the caves and dream-like world ) so this wouldn't be a problem here as well. Jrpgs are on the rise baby 
About Skyrim, I couldn't agree more. it is a perfect example of the point I was trying to make.







