fatslob-:O said:
zero129 said:
And what about anyone who trys to use Ghost X1/PS4 or any of the other X1/PS4 early unoptimised games to try proving how big the difference is? do they lose credibility??.
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How does one simply go about the conclusion that a game is unoptimized ?
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Early in every consoles life, all engines are unoptimized. None of these devs are familiar with targeting this level of hardware (because they've all been tailoring their games with last gen in mind, ergo, starting point is 16x less RAM, etc...). Even most PC devs aren't really up to speed on properly working with 8 ACE's, since only AMD's Volcanic Island GPU's (R9 290+) have that amount. It's not really financially intelligent to build your game around the feature set of a GPU that a very small percentage of the population has. So yeah, every gen this happens. First couple years devs refine their shit, middle years and on is where everything gets really ironed out.
At the same time, devs also need to tailor their engines to the esram efficiently. So, the X1 should improve over time as well, the PS4 just has a good chunk more resources to pull from.