small44 said:
I don think Sony bougth anything in psp generation and they expected to have this support without paying anything.
Vita is even have games that release in all consoles like skylanders tap team
I looked to first year chart of psp and psp had a constant release of games that why psp sell well
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Indeed, they didn't buy much except for their own first-party support. They generally don't employ that strategy as much and definitely didn't expect it to be necessary when they launched the Vita.
The PSP offered much lower dev costs and could basically inherit PS2 engine technologies. The Vita, on the other hand, has costs comparable to PS3 titles... And we all know that the seventh gen represented soaring costs compared to the sixth gen.
So, while Sony funded many games and got some third-parties on board early on with the Vita, its other problems (poor name, minimal and bad advertising, smartphone competition, memory cards, etc.) prevented it from taking off very well. Then, with sales looking rather meh and dev costs still very high, big publishers abandoned ship, leaving the Vita to Sony's first-party, indies, some multiplats, and Japanese devs.
The only way the Vita could have maintained its AAA game flow would have been with skyrocketing sales, and all of the other challenges prevented sales from ever skyrocketing. Without the sales, the dev costs were too much of a risk to justify.