small44 said:
pc have the superior version it's didn't stop ps4 and x1 to sell well |
Consoles have the advantage of user friendliness over PCs.
What was the biggest reason for the Vita's failure? | |||
| Not enough advertising | 37 | 11.04% | |
| Not enough games | 89 | 26.57% | |
| Too expensive (Including memory cards) | 96 | 28.66% | |
| The 3DS was just too mighty | 73 | 21.79% | |
| Other | 40 | 11.94% | |
| Total: | 335 | ||


small44 said:
pc have the superior version it's didn't stop ps4 and x1 to sell well |
Consoles have the advantage of user friendliness over PCs.
curl-6 said:
Console have the advantage of user friendliness over PCs. |
Handheld has the advantage to take it anywhere,PSP had console like games and it's sell well.
When console get handheld like games nobody complain exemple Tearaway nobody complain but the oppisite it's not ok because you home consoles gamers want all the games to announce to home consoles
PS4 - over 100 millions let's say 120m
Xbox One - 70m
Wii U - 25m
Vita - 15m if it will not get Final Fantasy Kingdoms Heart and Monster Hunter 20m otherwise
3DS - 80m


small44 said:
Handheld has the advantage to take it anywhere,PSP had console like games and it's sell well. When console get handheld like games nobody complain exemple Tearaway nobody complain but the oppisite it's not ok because you home consoles gamers want all the games to announce to home consoles |
For the kind of games Vita offered, portability clearly wasn't a good enough advantage.
Sentient_Nebula said:
Okay. I just felt smartphones wasn't a good enough reason for the Vita's low sales, since the I thought the 3DS would've been affected by around the same amount, and didn't fully explain the gap between the 3DS and Vita. I suppose that last sentence makes sense though. |
No worries. You are definitely right in that smartphones alone don't tell the whole story. They are however the single biggest change in the handheld market.
Keep in mind that the DS did a lot better than the PSP, so we might expect the 3DS to have a higher baseline in general. Both platforms are huge failures compared to their predecessors.
curl-6 said:
For the kind of games Vita offered, portability clearly wasn't a good enough advantage. |
That's why best selling games on vita are the games you call console like games,for me there's no console like or handheld like games
PS4 - over 100 millions let's say 120m
Xbox One - 70m
Wii U - 25m
Vita - 15m if it will not get Final Fantasy Kingdoms Heart and Monster Hunter 20m otherwise
3DS - 80m


| small44 said: That's why best selling games on vita are the games you call console like games,for me there's no console like or handheld like games |
"best selling games on Vita" is a very relative statement, it's highest selling game tops out at just 1.27m, even Wii U with its smaller install base has 6 games that have sold more than that.
curl-6 said:
"best selling games on Vita" is a very relative statement, it's highest selling game tops out at just 1.27m, even Wii U with its smaller install base has 6 games that have sold more than that. |
Still selling better then what you call handheld like games
PS4 - over 100 millions let's say 120m
Xbox One - 70m
Wii U - 25m
Vita - 15m if it will not get Final Fantasy Kingdoms Heart and Monster Hunter 20m otherwise
3DS - 80m
| fatslob-:O said: It's not very hard to get a high tie ratio when you have a samll userbase ... So your still telling me that games weren't the problem ? |
Everyone always misses the big picture. It's not very hard to have a high tie ratio when you give most of the owners of your platform two free games every month.
Its not very hard to have high digital sales when those free games are digital and when you throw extra digital copies of your games at people through cross buy.
The Vita has artificially inflated digital software "sales."

small44 said:
|
There were many times more than just five. lol Ignoring your litote, however, we ought to consider a few things.
1. Uncharted GA is a bigger AAA exclusive launch titke than what the PS4 and Xbone received.
2. The 3DS definitely doesn't get a AAA hit every month. Not even close.
3. The Vita had much bigger early AAA support than the 3DS had, yet couldn't keep up in sales and eventually lost much of that support.
Awareness and market positioning were/are the Vita's fundamental problems.
| RolStoppable said: Yes, the Wii U is also a failure because it's too good. |
I LOL too at the near end of the video.
The idea that the Vita was defeated by it's own quality was priceless ...