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Forums - Gaming - Vita autopsy: What Went Wrong?

 

What was the biggest reason for the Vita's failure?

Not enough advertising 37 11.04%
 
Not enough games 89 26.57%
 
Too expensive (Including memory cards) 96 28.66%
 
The 3DS was just too mighty 73 21.79%
 
Other 40 11.94%
 
Total:335
small44 said:
curl-6 said:
Severe lack of system selling games, overpriced memory cards, games that were a better fit for a big screen experience or had a superior PS3/PS4 version.

pc have the superior version it's didn't stop ps4 and x1 to sell well

Consoles have the advantage of user friendliness over PCs.



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curl-6 said:
small44 said:
curl-6 said:
Severe lack of system selling games, overpriced memory cards, games that were a better fit for a big screen experience or had a superior PS3/PS4 version.

pc have the superior version it's didn't stop ps4 and x1 to sell well

Console have the advantage of user friendliness over PCs.


Handheld has the advantage to take it anywhere,PSP had console like games and it's sell well.

When console get handheld like games nobody complain exemple Tearaway nobody complain but the oppisite it's not ok because you home consoles gamers want all the games to announce to home consoles



PS4 - over 100 millions let's say 120m
Xbox One - 70m
Wii U - 25m

Vita - 15m if it will not get Final Fantasy Kingdoms Heart and Monster Hunter 20m otherwise
3DS - 80m

small44 said:
curl-6 said:

Console have the advantage of user friendliness over PCs.

Handheld has the advantage to take it anywhere,PSP had console like games and it's sell well.

When console get handheld like games nobody complain exemple Tearaway nobody complain but the oppisite it's not ok because you home consoles gamers want all the games to announce to home consoles

For the kind of games Vita offered, portability clearly wasn't a good enough advantage.



Sentient_Nebula said:
Zackasaurus-rex said:

You're naming much less proven problems for the 3DS. Marketing and time seem to have fixed the name confusion, the massive emergency price cut caused a 3DS sales spike, and innovation doesn't explain a lot. Meanwhile, the impact of smartphones is one that cannot be precisely measured but is quite qualitatively proven and quantitatively supported. This hit the Vita harder (it has more in common with a smartphone overall and has some of its own challenges), but it still hit handhelds en masse.

Okay. I just felt smartphones wasn't a good enough reason for the Vita's low sales, since the I thought the 3DS would've been affected by around the same amount, and didn't fully explain the gap between the 3DS and Vita.

I suppose that last sentence makes sense though.

No worries. You are definitely right in that smartphones alone don't tell the whole story. They are however the single biggest change in the handheld market.

 

Keep in mind that the DS did a lot better than the PSP, so we might expect the 3DS to have a higher baseline in general. Both platforms are huge failures compared to their predecessors.  



curl-6 said:
small44 said:
curl-6 said:

Console have the advantage of user friendliness over PCs.

Handheld has the advantage to take it anywhere,PSP had console like games and it's sell well.

When console get handheld like games nobody complain exemple Tearaway nobody complain but the oppisite it's not ok because you home consoles gamers want all the games to announce to home consoles

For the kind of games Vita offered, portability clearly wasn't a good enough advantage.

That's why best selling games on vita are the games you call console like games,for me there's no console like or handheld like games



PS4 - over 100 millions let's say 120m
Xbox One - 70m
Wii U - 25m

Vita - 15m if it will not get Final Fantasy Kingdoms Heart and Monster Hunter 20m otherwise
3DS - 80m

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small44 said:

That's why best selling games on vita are the games you call console like games,for me there's no console like or handheld like games

"best selling games on Vita" is a very relative statement, it's highest selling game tops out at just 1.27m, even Wii U with its smaller install base has 6 games that have sold more than that.



curl-6 said:
small44 said:

That's why best selling games on vita are the games you call console like games,for me there's no console like or handheld like games

"best selling games on Vita" is a very relative statement, it's highest selling game tops out at just 1.27m, even Wii U with its smaller install base has 6 games that have sold more than that.


Still selling better then what you call handheld like games



PS4 - over 100 millions let's say 120m
Xbox One - 70m
Wii U - 25m

Vita - 15m if it will not get Final Fantasy Kingdoms Heart and Monster Hunter 20m otherwise
3DS - 80m

fatslob-:O said:

It's not very hard to get a high tie ratio when you have a samll userbase ...

So your still telling me that games weren't the problem ? 

Everyone always misses the big picture. It's not very hard to have a high tie ratio when you give most of the owners of your platform two free games every month.

Its not very hard to have high digital sales when those free games are digital and when you throw extra digital copies of your games at people through cross buy.

The Vita has artificially inflated digital software "sales."



small44 said:
Zackasaurus-rex said:
small44 said:
No big AAA IP on it that's the only real reason why it fail


If only Uncharted, Assassin's Creed, Call of Duty, Killzone, LittleBigPlanet, FIFA, etc. were big AAAs. :c

I seriously don't understand how people ever got it in their heads that this was the problem. It has that problem now because of lack of initial sales. But it had great AAA support at launch and still wasn't selling well in spite of that.


Do you  think 5 games will change something,xbox1 and ps4 is getting at least 1 AAA game in a month


There were many times more than just five. lol Ignoring your litote, however, we ought to consider a few things.

 

1. Uncharted GA is a bigger AAA exclusive launch titke than what the PS4 and Xbone received.

 

2. The 3DS definitely doesn't get a AAA hit every month. Not even close.

 

3. The Vita had much bigger early AAA support than the 3DS had, yet couldn't keep up in sales and eventually lost much of that support.

 

Awareness and market positioning were/are the Vita's fundamental problems.



RolStoppable said:

Yes, the Wii U is also a failure because it's too good.

I LOL too at the near end of the video. 

The idea that the Vita was defeated by it's own quality was priceless ...