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small44 said:
Zackasaurus-rex said:
small44 said:
Zackasaurus-rex said:
small44 said:
No big AAA IP on it that's the only real reason why it fail


If only Uncharted, Assassin's Creed, Call of Duty, Killzone, LittleBigPlanet, FIFA, etc. were big AAAs. :c

I seriously don't understand how people ever got it in their heads that this was the problem. It has that problem now because of lack of initial sales. But it had great AAA support at launch and still wasn't selling well in spite of that.


Do you  think 5 games will change something,xbox1 and ps4 is getting at least 1 AAA game in a month


There were many times more than just five. lol Ignoring your litote, however, we ought to consider a few things.

1. Uncharted GA is a bigger AAA exclusive launch titke than what the PS4 and Xbone received.

2. The 3DS definitely doesn't get a AAA hit every month. Not even close.

3. The Vita had much bigger early AAA support than the 3DS had, yet couldn't keep up in sales and eventually lost much of that support.

Awareness and market positioning were/are the Vita's fundamental problems.

1-call of duty,fifa,assasin creed are all bigger even if they are not exclusive

2-nintendo first party are always stronger then playstation,playstation was success was always depending of 3rd party support Nintendo no

Where is Monster hunter games,where is mgs games where is final fantasy spin off games,where is gta,where is god of war,gran turismo,Daxter,Midnigh club,Burnout,Tekken and all other AA games

1. True, but the Vita has all of those as well.

2. Yes, some of Nintendo's flagships (especially handheld flagships) are more mainstream brands than Sony's, leading to larger single-game sales. The PlayStation platforms have always made up for this with far more good games and far more variety, coupling Sony's more diverse first-party with an onslaught of third-party and now indie support. I definitely agree that, in the handheld space, Nintendo have the natural one-up. Just look at how the very successful PSP still sold well under the DS.

3. Nintendo played one of the most aggressive moneyhatting strategies we've ever seen, and it worked. They bought out Monster Hunter (the PSP's kingpin) and many other series. Meanwhile, because the 3DS is about 1.5 generations behind the Vita in technology, game development for it is much cheaper. Thus, they could convince risk-averse publishers to jump to them instead. Meanwhile, this left the Vita to become an indie and niche haven.

What you're proposing would require Sony to pay out hundrends of millions of dollars for new Vita games. And that would be huge! But if they lost money, it wouldn't really be better. Sony are more aware of this choice and what it involves than all of us combined are.