AnthonyW86 said:
Tons of identical looking NPC's you mean. |
Doesn't make it a lot easier in terms of calculations.

AnthonyW86 said:
Tons of identical looking NPC's you mean. |
Doesn't make it a lot easier in terms of calculations.



S.T.A.G.E. said:
Third party support never left the building. Nintendo never let them in by never listening to their demands for specs in 2011, thus the outcome today. Third party was more than happy to port their last gen games but next gen was out of the question and there is no reason after trying to reason with Nintendo that they should. |
Third party made lazy, incompetent attempts that failed to live up to the standards Nintendo gamers are used to, so they didn't sell, so they stopped.
AnthonyW86 said:
Tons of identical looking NPC's you mean. |
Tons of idential NPCs versus tons of nothing in a typical Uncharted enviornment.
Its like comparing Dead Rising to Last of Us. They are using resources to do something different.
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S.T.A.G.E. said:
Third party support never left the building. Nintendo never let them in by never listening to their demands for specs in 2011, thus the outcome today. Third party was more than happy to port their last gen games but next gen was out of the question and there is no reason after trying to reason with Nintendo that they should. |
No, 3rd parties left because the Wii U sucks at moving their software.
Look at the original Wii. It was getting some decent core support until those sales dried up.
Recently Completed:
River City: Rival Showdown for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)
curl-6 said:
Third party made lazy, incompetent attempts that failed to live up to the standards Nintendo gamers are used to, so they didn't sell, so they stopped. |
Nintendo is lucky to have recieved what they did finally listening to devs at the tail end of a generation. Has everyone ever thought about that. NIntendo finally dropped the Wii and made themselves credible tech wise at the end of a generation with new console for a new generation. Thats ass backwards. Both screwed up.
Third party games don't sell on Nintendo because Nintendo conditioned gamers not to come to Nintendo. Sega scared off third party by being erratic in their day and showing improper internal politics and Nintendo refused to listen when it came to tech requirements from third party. Nintendo lost so many devs when the PS1 made its debut just because of CD's. The very format they hired Sony to create. Then they whined like babies that they were afraid of piracy when they knew what the in thing was. Gamecube didn't help either. They allowed Sony to dominate without a struggle because if they don't get what they want then they'll be babies about it. Talented....but still babies.


| S.T.A.G.E. said:
Nintendo is lucky to have recieved what they did finally listening to devs at the tail end of a generation. Has everyone ever thought about that. NIntendo finally dropped the Wii and made themselves credible tech wise at the end of a generation with new console for a new generation. Thats ass backwards. Both screwed up. Third party games don't sell on Nintendo because Nintendo conditioned gamers not to come to Nintendo. Sega scared off third party by being erratic in their day and showing improper internal politics and Nintendo refused to listen when it came to tech requirements from third party. Nintendo lost so many devs when the PS1 made its debut just because of CD's. The very format they hired Sony to create. Then they whined like babies that they were afraid of piracy when they knew what the in thing was. Gamecube didn't help either. They allowed Sony to dominate without a struggle because if they don't get what they want then they'll be babies about it. Talented....but still babies. |
If you can't make a great game on Wii U specs, you're not a competent developer. But I guess that's what the industry's come to these days, masturbatory polygon pushing instead of actual quality games.
curl-6 said:
Third party made lazy, incompetent attempts that failed to live up to the standards Nintendo gamers are used to, so they didn't sell, so they stopped. |
Nintendo gamers have very high standards. Which is why Just Dance and other party crap were huge among that audience.
Seriously though, people are buying Wii U primarily to play Nintendo games. The quality of 3rd party games isn't the issue, its the audience. Core gamers migrated away from Wii last gen for obvious reasons.
Recently Completed:
River City: Rival Showdown for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)


Mr Puggsly said:
Nintendo gamers have very high standards. Which is why Just Dance and other party crap were huge among that audience. Seriously though, people are buying Wii U primarily to play Nintendo games. The quality of 3rd party games isn't the issue, its the audience. Core gamers migrated away from Wii last gen for obvious reasons. |
Core gamers migrated away with the Gamecube.
And you really think it was the Nintendo faithful who made Just Dance a megahit?
walsufnir said:
|
Uncharted games cost around 20 million. Hundreds of people from multiple studios work on an AC game for multiple years. AC: U is apparently in development for the last four years. I bet its budget is much, much more. Not that I say AC is a bad looking game. I love AC4.
michael_stutzer said:
Uncharted games cost around 20 million. Hundreds of people from multiple studios work on an AC game for multiple years. AC: U is apparently in development for the last four years. I bet its budget is much, much more. Not that I say AC is a bad looking game. I love AC4. |
But it is not as dedicated as a console exclusive, in no way. It is not only dev cost but also a dedication which people work for you and how much they can work on a game exclusively. UbiSoft is a 3rd party company whose devs jump between projects back and forth, from game to game. This doesn't apply to devs who can work exclusively on one console on 1 or 2 games in 3 years.
