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Forums - Gaming - New Final Fantasy XV Footage + Battle System Details

Hynad said:
gamemaster4747 said:
I don't care what anyone says. True FF is about menus that give options like fight, magic, run, item. All players should be fully controllable. The traditional ff theme music like the crystal theme and victory theme should be there. FF is ruined. I bought every FF until 13. Yes, even 12 gave some respect to tradition. 13 killed it. FF15 may be a good game on it's own, but it is not FF.It doesn't deserve the name! Oh, and I didn't even finish 13 and got rid of it.


Nothing was killed. The series evolved over time while you didn't. It's no big deal. You get to replay those older games if you have them.

I don't think that quite fair to say and there a virtually no big budget turn based RPGs on consoles nowadays. Final Fantasy of the old tradition is pretty dead at this moment in time



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teigaga said:
Hynad said:
gamemaster4747 said:
I don't care what anyone says. True FF is about menus that give options like fight, magic, run, item. All players should be fully controllable. The traditional ff theme music like the crystal theme and victory theme should be there. FF is ruined. I bought every FF until 13. Yes, even 12 gave some respect to tradition. 13 killed it. FF15 may be a good game on it's own, but it is not FF.It doesn't deserve the name! Oh, and I didn't even finish 13 and got rid of it.


Nothing was killed. The series evolved over time while you didn't. It's no big deal. You get to replay those older games if you have them.

I don't think that quite fair to say and there a virtually no big budget turn based RPGs on consoles nowadays. Final Fantasy of the old tradition is pretty dead at this moment in time

I get what you mean. You'd rather play the same game with a different coat of paint every 3 years.

I understand that you'd prefer a slower paced turn based battle system. That was achieved in the older games. The series might go back to that kind of system one day, but for now, they're trying real time. The battle system is only one aspect of the Final Fantasy games. So to say that Final Fantasy is dead just because the new game uses a different battle system is a little silly. The rest of the game might end up being very much like the FF game you remember.



Slade6alpha said:
The more I hear about this game, the less I get excited for it.

Good, then when you finally get to play it you wont be crazy stupid overhyped that nothing could possibly live up to your hype and you will actually enjoy it =P



Hynad said:
teigaga said:
Hynad said:

Nothing was killed. The series evolved over time while you didn't. It's no big deal. You get to replay those older games if you have them.

I don't think that quite fair to say and there a virtually no big budget turn based RPGs on consoles nowadays. Final Fantasy of the old tradition is pretty dead at this moment in time

I get what you mean. You'd rather play the same game, with a different coat of paint, every 3 years.

That's not what Final Fantasy is about.


Someone's in defence mode it seems -_-

If we were talking about an evolution you sentence would have some validility, but we're talking a huge change in the composition of gameplay almost a genre shift. Its completely understandable that some people may dislike that. Regarding your last comment every single mainline Final Fantasy up until this has been turn based so it would actually be safe to say Final Fantasy is (or at least was) about that.

If you're keen the new direction thats fine, but don't try and make other people sound like trolls when they're being quite reasonable.



Good grief, when they said one button, they didn't just mean you do things with one button, they literally meant one button press! Seriously? Hold the button to attack? You don't even have to press it multiple times for a combo, you just hold it and he does his thing? This battle system sounds like it's going to make Kingdom Hearts look complicated. Sigh, I just hope the story is good this time.



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cant wait. i need ff15



HylianSwordsman said:
Good grief, when they said one button, they didn't just mean you do things with one button, they literally meant one button press! Seriously? Hold the button to attack? You don't even have to press it multiple times for a combo, you just hold it and he does his thing? This battle system sounds like it's going to make Kingdom Hearts look complicated. Sigh, I just hope the story is good this time.


Tapping a button is not more complicated then holding it. In either case you have the same control (whether to continue or stop) :)



Wright said:

A bit disappointing that Noctis is the only playable character.


is it offical ?



teigaga said:
HylianSwordsman said:
Good grief, when they said one button, they didn't just mean you do things with one button, they literally meant one button press! Seriously? Hold the button to attack? You don't even have to press it multiple times for a combo, you just hold it and he does his thing? This battle system sounds like it's going to make Kingdom Hearts look complicated. Sigh, I just hope the story is good this time.


Tapping a button is not more complicated then holding it. In either case you have the same control (whether to continue or stop) :)


I disagree. You have to think more when you have to press multiple times. If you disagree, fine, but that's my story and I'm sticking to it. Either way, it's definitely less satisfying to me to just hold down the button.



Hynad said:

I get what you mean. You'd rather play the same game, with a different coat of paint, every 3 years.

That's not what Final Fantasy is about.

But it is, to a degree. Series and franchises achieve success based on constants, not changing every itteration. The reason people like those series are those constants, not the changes. FF had some great features each itteration, the ATB and menu combat, similar names for things (magic, summons, characters) yet different world and story. They are what makes FF games unique else what's to say the last Star Ocean games wasn't a FF games (other than the title)? How these constants are changed and differ between each itteration is the key (each new game has a different magic system within the ATB constant).

It is the basic constants in gameplay that many people want, it is what attracted them to the series to begin with. Tekken is still a 3d fighter with a button with each limb each time, each CoD game is a FPS with aim down sight and quick gameplay, these are the basic constants in gameplay that make the games unique yet, the games have adapted over the years (Tekken has walls and is far quicker, CoD is more sci-fi now not WW2).



Hmm, pie.