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Forums - Gaming - Does Shadow of Mordor Run at 720p/30fps on Xbox One?

S.T.A.G.E. said:
Dark_Feanor said:


Link please, but if you are going to give the "theoretical performance" BS, based on half asset supositions don´t even bother.

How many times do I post theories around here? Most of what I say is based upon what I've read or seen. Anyway...here it is from Machinima.


Its ALU (arithmetic logic unit)  is 50% faster <--That which causes bottlenecks in most computers 

while its memory reads are 40-50% faster than the Xbone. 

There is more but the only actual thing the Xbox One has over the PS4 is procedural generation- ray tracing...which no one really knows what that means.

 

https://www.youtube.com/watch?v=pxmtncgURRY


STAGE, please stop. How come that people nowadays think that if they are able to read specs, they also understand them?

No, it's not its ALU (this is wrong in many ways) and furthermore this is not what is bottlenecking computers and this was seldom anyway in computer history.



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S.T.A.G.E. said:


If you have a console the PS4 is definitely the console to play the prettiest version of Tomb Raider. The Xbone looked so washed out it wasnt even funny and it will still stuck at 720p.

Tomb Raider is 1080p (900p cutscenes) on Xbone... the framerate is 30fps vs 45-60fps on PS4.



ethomaz said:

S.T.A.G.E. said:


If you have a console the PS4 is definitely the console to play the prettiest version of Tomb Raider. The Xbone looked so washed out it wasnt even funny and it will still stuck at 720p.

Tomb Raider is 1080p (900p cutscenes) on Xbone... the framerate is 30fps vs 45-60fps on PS4.


While we have to say that we don't know how the framerate on Xbox One would be unlocked.



Well lets Wait for the answer ... If its 720/30 even i is supriced by that .. But a 50 % difference is ok



I have a feeling that you don´t know what those words mean.

And what that has to do with CPU and OS memory reservation and memory bandwide?

And how could that make a game have 400% better performance on the PS4?


400% better performance on the PS4? LMAO!



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walsufnir said:

While we have to say that we don't know how the framerate on Xbox One would be unlocked.

If it runs over 30fps they will unlock like PS4.



ethomaz said:

S.T.A.G.E. said:


If you have a console the PS4 is definitely the console to play the prettiest version of Tomb Raider. The Xbone looked so washed out it wasnt even funny and it will still stuck at 720p.

Tomb Raider is 1080p (900p cutscenes) on Xbone... the framerate is 30fps vs 45-60fps on PS4.

You're right, just checked. Still looked washed out to me on my friends tv.



S.T.A.G.E. said:

You're right, just checked. Still looked washed out to me on my friends tv.

Xbone version miss some effects but not a big deal... most diffence is in gameplay (fps).



Well let the people decide what is the right thing to do ?
ps4 is much better than xbox one in power .........and by alot .



ethomaz said:

binary solo said:

Unless SoM is some kind of graphics beast, or has crowds of characters all running around on screen, I can't see any legit reason for that sort of fps and res gap. We already know that games with 1080p 60fps on PS4 are capable of running at not that much less on Xb one, so to suggest 720p at 30 is an expected long term gap would need some robust objective evidence.

 

It appears using the ESRAM is important to achieving comparable performance, which is why it's there. But if devs don't make best use of it because it requires more work and optimisation compared to PC and PS4 builds then the differences may well magnify over time, but that's lazy dev just as much as gen 7 where devs often failed to come to grips with and make best use of PS3.

It is just my guesses after tall

Last year before launch I said that in my view the devs are using more time to optimize the Xbone version of the games to try to reach more close to PS4 version instead to optimize the game on PS4... the PS4 they are making easy port from PC and getting a good result without a lot of optimization.

So in my opinion the games launched in 2013 had this scenarios:

PS4: low optimized
Xbone: medium optimized

That is why I guess PS4 still have more to show than Xbone... and I believe MS is already helping devs to reach close to high level of optimization with the games on Xbone while PS4 is still lacking these optimizations.

The whole Xbone hardware system had a lot of bootlenecks... these bootlenecks on PS4 doesn't exists or are really a lot smaller compared to Xbone.


What's a bootleneck? Lol. And the term bottleneck implies a narrower pathway, so I think you meant to say that the bottlenecks on the PS4 would be larger, not smaller.



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