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Forums - Nintendo - Project CARS Wii U Delay Was To Ensure It's As Good As Other Versions, Says Dev

fleischr said:
archer9234 said:
Hynad said:
archer9234 said:
Um, yeah... It takes you twice as long to make the Wii U version? For what reason? Would this long time period happen as well, if they made a 360 and PS3 version?


The team making the game is small. Doing the PC, PS4 and XBO version at the same time makes sense since they share a lot in common, so the porting process between them is pretty seemless. The Wii U version on the other hand demands more attention since they have to port x86 to PPC architecture. My guess is that, yes, it would take them as long to port the game to PS3 and XBO.

Still doesn't answer what they did the whole extra time with the Wii U one.

They created entirely new drivers and compilers to make the Wii U version a reality. They're planning to support the gamepad.

 

And given the November release for the other versions, do you think being wedged in the time SSB comes out would have been good for sales?


Lost cause both ways.



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In other words Sony and MS payed cash to get it released sooner.



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ICStats said:
This generation is earning itself some titles. SpyboxOne, RemakeStation4, WiiDelayU...


I thought it was DelayStation 4.....



ICStats said:
This generation is earning itself some titles. SpyboxOne, RemakeStation4, WiiDelayU...

You can also add Xboner, Nintendo Pii U and Delaystation 4 to that list!



                
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I can't stand racing sims myself, but I might grab it as a birthday/Xmas present for my little bro if it's decent, he sunk a lot of hours into Forza.

At minimum the Wii U version should best Need for Speed Most Wanted U graphically. Especially as NFS is open world and this isn't. Most Wanted U can look pretty handsome, so if Project Cars U ends up looking better, I won't be complaining.

If this game actually does end up coming out it will be the Wii U's first true 8th gen multiplatform release; it's other shared titles were all PS3/360 ports.