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Forums - Gaming - Only "gamers" care about games being Indie

It is funny...

Last generation a lot of PS gamers started the generation with little regard for Indie developers because PS3 had no Indie games on release...

When XB gamers talked about the games in Summer of Arcade games as being exclusive, PS gamers would say "those aren't real games" and only wanted to talk about retail exclusives...

Somewhere along the line this started to change late last generation and then it totally took off on the PS side with the launch of this generation where retail exclusives are almost non-existent. PS gamers started to talk about Indies as being innovative and a differentiator with XB. Turns out when PS4 shipped, almost all indie games were ports from PC land so they weren't all that new or innovative.

Now, here we are a almost a year into the generation... For me, there is no difference between Indie and Retail games and there never has been. A great game is a great game no matter how it is made, what resources were used to make it, and whether it is self-published or not.

The real concern I have is about levels of "new" content this generation. When I say new I mean a completely new sequel to an existing IP or and completely new IP that has never shipped on a phone, tablet, console or PC device before. This generation seems to be lacking overall in new content so far and gamers seem to be falling for publishers recycling existing games with remasters, HD, definitive, and ultimate editions.

The band wagon seems out of control. What I do want to see is more attention to games like Quantum Break, Bloodforge, Scalebound, Sunset Overdrive, The Order, etc... Somewhat less attention to new sequels in IPs like Uncharted, Halo, Gears of War, Forza, GT, Call of Duty, Battlefield, LBP, God of War, Mario Kart, Super Smash Brothers, etc... And almost no attention to games like Tomb Raider Definitive Edition, TLOU Remastered, Halo MCC, New Super Mario Brothers, etc.



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You got some stuff wrong in your rant. It seems others have already pointed that out.

Star Citizen has got $50 million in funding and it is still indie (as of yet).

My mini rant would be that am tired of these indie this and indie that. Just call them games. If they are good games, people will buy them and enjoy. This word has become almost as annoying as "hardcore gamers".



Troll_Whisperer said:
Actually, the term indie doesn't even describe the budget of the game.

It just says that the developer self-publishes.

Not anymore, I think. Gaming media seem to label anything they want as indie these days, e.g. point&click adventure games which have a small audience by default: If the game's publisher is "small enough" (or probably even unknown to the so-called journalist), an adventure game is called indie these days by some media.



I do not believe there is hate for indie games its just that people who have paid 400 bones or better do not look at a large collection of indie games worth that type of investment. When you have other devices that play a lot of the same games, some times at cheaper prices, the value for money isn't making people happy. The appearance is that Sony is concentrating to much on smaller projects and indie games while their isn't a lot going on with their big budget stuff. The length of time between the big budget exclusive games also could be considered by gamers as being to long.



I only care if the game seems good



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okr said:
If we take X360 owners - the platform which made indies popular on consoles, labeled as Live Arcade - for example: Did anyone of them ever them call Minecraft, Castle Crashers, Trials/Fuision, Defense Grid, Toy Soldiers, Limbo, Bastion, Braid, Shadow Complex, Super Meat Boy, Splosion Man etc. "not real games" or games that don't count or uninteresting by default because they are small budget games? Don't think so.

Countless times Sony fanboys wrote off the digital library of the X360 cause they dont count in the debate of who has more/better games.



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No, "indie" is not a all encompassing indicator of quality, but the fact remains that the VAST majority of indie games are pure and utter shit. There are a few gems, but let's not pretend that indie games should be seen in the same light as retail games. As of now, there are dozens of indie games released each week and most will never take off.



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I like all games equally, from the biggest blockbusters to the smallest indie projects. But, I often wonder if it's because of my age, and that I witnessed the evolution of gaming from start to now. And what my impression of indie games would be had I been born in the 90's...

This isn't to say there's anything wrong with younger folks, I just think maybe I'm more used to seeing these types of games because I'm older, and know that games from back then were just as good as they are now, regardless of the dev costs.



CDiablo said:
okr said:
If we take X360 owners - the platform which made indies popular on consoles, labeled as Live Arcade - for example: Did anyone of them ever them call Minecraft, Castle Crashers, Trials/Fuision, Defense Grid, Toy Soldiers, Limbo, Bastion, Braid, Shadow Complex, Super Meat Boy, Splosion Man etc. "not real games" or games that don't count or uninteresting by default because they are small budget games? Don't think so.

Countless times Sony fanboys wrote off the digital library of the X360 cause they dont count in the debate of who has more/better games.


And now Sony fanboys have changed for the better, by acknowledging indies. Is there anything bad about that?



VanceIX said:
No, "indie" is not a all encompassing indicator of quality, but the fact remains that the VAST majority of indie games are pure and utter shit. There are a few gems, but let's not pretend that indie games should be seen in the same light as retail games. As of now, there are dozens of indie games released each week and most will never take off.

We can surely find 30 very good indie games in a year, some  with a small ambition, some with a bigger ambition.


We should stop to pretend  an indie game cant be put on the same level than a retail game. We should take each indie game for what it is. It's easy to see if a game is just a small game or an ambitious game.

And we should stop to think digital game = indie game.

And indie means nothing, Miami Hotline is an indie game, but wouldnt be indie anymore if it was published by Sony/MS/Nintendo/...

 

We should only talk about how much ambiitous the game is, no matter if it's a retail/indie game. Some games made by indie dev are more ambitious than a lot of retail games ( Rime, Wild, Tomorrow Children in mind even if not indie by definition but digital games so people think " indie" ). Knack and Tearaway are retail games whereas they are very small games in budget term.

 

So nowadays, there is no line anymore between digital/indie and retail games

 



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