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Forums - Sony - VR Is Such A Major Step Forward for Games It's Almost Unfair, Sony Says

Imaginedvl said:
VanceIX said:
Imaginedvl said:

You know on Sept. 9th we are doing an Xbox One lan party; everybody bringing their console at my place with TVs etc. (before some smart asses says you cannot play Destiny on local network); and you know what we are going to have some drinks, food, look at each others TV, etc... Have fun together in short.

Must be really fun to do that with VR google/whatever device on the head...

Wow, way to completely disregard some awesome technology. This is something for single player games. Imagine playing a game like Skyrim with this on, it would look amazing! 

Not all of us host massive LAN parties, you know.

Disregard? Nope, I'm actually looking forward for this in SP game, MAJOR STEP forward? Nope...


The effect the Rift had on me was equal to the effect Mario 64 had on me. (The first proper 3D game I played). The difference it makes is like the Jump from 2D to 3D Graphics.



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I would not sell VR gaming short. It has a lot of potential.
Innovation and variety is always a good thing. If you want to play games like you do now, fine, there will still be games made without VR in mind.
I believe a variety of different gaming formats is a win-win situation for gamers.

You can still play games that you can control the character via a d-pad rather than than the stick.



Netyaroze said:
SvennoJ said:
Racing and any other simulation games will be awesome in VR. FPS and RPGs need some rethinking in parts but will be extremely immersive.

I'm only a bit afraid it's still too early. 60fps is kinda low for VR where any lag or inaccuracy in head movement updates will cause motion sickness. And spreading the view out to 90 degrees horizontal at 1080p is like going back to 360p gaming.

It will be a major step in the future. Morpheus will be a small first step.


The CV1 from Oculus will have 90 HZ and 1440p OLED (100 degress horizontal FOV). Which should be acceptable for the consumer for now.  I am not sure how Sony is going to do it with Morpheus but I cant imagine that they will bring it to the market in its current form. 

The games will look a lot more basic if they have to run at 1440p 90fps stereo. Although I guess the way Oculus works is it will be 1280x1440 for each eye, which is still only the equivalent of 384x480 per eye or less compared to the usual 30 degree fov or less of tv sitting distances.

It will be great, but you won't be playing with Infamous SS or Drive club like visuals on Morpheus. Oculus Rift has May 2015 for release date, Morpheus unknown.



MoHasanie said:

"We have something here that we've never experienced before," worldwide studios president Shuhei Yoshida says.

 

Virtual reality technology like the PlayStation 4 headset Project Morpheus is such a radical step forward beyond the way traditional games work that it's "almost unfair," according to PlayStation worldwide studios president Shuhei Yoshida.

 

"We have something here that we've never experienced before," Yoshida said when asked by The Verge what he thinks the future of VR looks like. "Working on game development, we always try to create a new kind of experience, and having VR technology is almost unfair."

 

"There are many areas we can improve on to bring it to an even higher level" -- Yoshida said about the current iteration of the Morpheus headset

Developers can rapidly prototype new ideas--and we have seen many compelling examples of unique VR experiences so far--thanks in part to game engines like Unity, Yoshida said.

 

Also in the interview, Yoshida stressed that Sony does not have only a fleeting interesting in the VR space. "For Sony Computer Entertainment, VR and Morpheus is one of the areas we are very excited about, like cloud gaming with PS Now, or other networked services," he said. "We're really focused on bringing that experience to consumers."

 

Project Morpheus, and competing headset Oculus Rift, remain in-development products with no word yet on when the final, consumer models will be available. Yoshida said Sony is happy with the current iteration of the headset it has working now, but still has more revisions to make before it's ready for release. "There are many areas we can improve on to bring it to an even higher level," he said.

 

In addition, before Project Morpheus can come to market, Sony needs to have a full pipeline of software lined up. And this could be particularly challenging, Yoshida said, because making a game for VR and making a game for traditional consoles is quite different.

 

"Every developer who has started working on VR learns that they have to relearn what they have learned over the years making games," he said. "A lot of tech and new assets can be used again, but the approach has to be pretty different. If the games or apps are designed poorly, it makes people sick, which is a really, really bad thing to have as an introduction."

 

Further, Yoshida said he envisions VR as more of a medium than peripheral. VR can have as dramatic an effect on the video game industry as 3D graphics cards did when they arrived two decades ago, he said. "The 3D graphics card had a huge impact, but developers are still learning how to use it in games like Grand Theft Auto or The Last Of Us, twenty years after the launch of PS1," he said.

 

Lastly, Yoshida stressed that Project Morpheus needs to be "affordable" when it's released or it won't ever catch on with a wide audience. Sony has not announced a price point for Project Morpheus, but we do know you won't have to spend $1,000 to buy one.

 

The Verge's interview with Yoshida was part of a much wider feature on VR in general. Be sure to check out The Verge's full story for more.

http://www.gamespot.com/articles/vr-is-such-a-major-step-forward-for-games-its-almo/1100-6421914/

^That. I'll get into the whole VR thing when it's ready to actually work. About two or three headsets later.



mochachino said:
I agree, but it's a shame PS4 (and xone's) hardware aren't powerful enough to do VR properly.


I tryed VR 20 years ago.. on a "Arcade machine" size VR system.. we where to players.. in a vr world a perfect look allround world (i would say like snes graphic)

Meaning thats just nonsense.. the problem is not to run theese "worlds"

The problem is the glasses.. they need to make the perfect (cheap) setup.. gyro.motion.tracking.no lag.screen.algorytm.. and games (best of vr mechanics.. view, swors don't work.. guns and "the force" do.. and so)



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the-pi-guy said:
bigtakilla said:
MoHasanie said:

"There are many areas we can improve on to bring it to an even higher level" -- Yoshida said about the current iteration of the Morpheus headset

^That. I'll get into the whole VR thing when it's ready to actually work. About two or three headsets later.

Yeah, I'm still waiting on TVs.  There are many areas they can improve on those things.  

You should, because the first HD TV's released were WAY overpriced. I got a 62 inch several years ago for $800. That's what people spent on a 42 inch (if not more) when they first came out. It also has WAY more ports than the first ones released as well.



No matter how awesome it is I wouldnt pay more than $100 for it. Would probably be really good for the porn games industry.



Getting an XBOX One for me is like being in a bad relationship but staying together because we have kids. XBone we have 20000+ achievement points, 2+ years of XBL Gold and 20000+ MS points. I think its best we stay together if only for the MS points.

Nintendo Treehouse is what happens when a publisher is confident and proud of its games and doesn't need to show CGI lies for five minutes.

-Jim Sterling

the-pi-guy said:
bigtakilla said:

You should, because the first HD TV's released were WAY overpriced. I got a 62 inch several years ago for $800. That's what people spent on a 42 inch (if not more) when they first came out.

I'll wait on 16k.  But wait, they can improve on that.  

My parents bought a 42" TV Toshiba for 1100$ and that was a good deal at the time.   Grandma bought the same TV a few years later for little more than half that.  

Yes, there are advantages to waiting, but often times there are disadvantages that come as well.  


What disadvantages? Not being the first to experience it? I think anyone who has experienced the original Kinnect can tell you 2.0 was a massive improvement. Hopefully the same with the Playstation Camera (I have not experienced either of those), and same can be said from the Wii Remote to the Motion +. There will always be people who want to be the first in on tech, but waiting until the second or third itteration of it comes out isn't a bad thing. It just means the tech is cheaper and integrated better. People can take it to any extreme they want to and say I'll get it when it's perfect.... Which will never happen (obviously). I'm just saying I don't hop on the train at its first stop. I wait until the second or third.



The people who are against this clearly haven't seen the rift, it has a huge potential morpheous will not succeed if it's limited to Playstation consoles though.



Thus will rock.
Immersion will be something truely new.

Sony has an ace, gt is a massive seller and its fan base the hardcore are used to expensive wheels to better their driving. Vr is so up their alley.