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Forums - Gaming - MS WarChest: Article

Some quotes from the article. An all round awesome read. And nothing like the nonsesne we see from Polygon.

"In a sense, that's what they did. Throughout the lifespan of the original Xbox and the early years of Xbox 360, Microsoft splashed dollars around the industry like wedding confetti. We easily forget that Halo, the iconic Xbox franchise, didn't actually start out on Xbox - Microsoft in fact caused plenty of upset among gamers when it bought long-standing Mac developer Bungie to get their hands on this promising PC/Mac title and secure it for the Xbox. Later, it would spend hundreds of millions on buying Nintendo's former second-party studio, Rare, and pump countless millions more into a hugely expensive financial arms-race with Sony to secure platform exclusives, knowing that its Japanese rival could scarce afford to compete on these stakes."

 

"one factor among many which eventually gave the Xbox 360 a tight race with the PS3. Other vital factors included Sony's own hubris and miscalculation with the PS3, and of course, the foresight and intelligence of the Microsoft engineers and designers who doubled down on Xbox Live even as other console manufacturers hesitated to commit to online services. All the money in the world couldn't buy the head-start Xbox Live gave to the Xbox 360 over its rival platforms; it certainly couldn't buy the clear water that separated the consoles in the first years of the generation, as PS3 stumbled out the gates, hobbled by a disastrous price point and terrible, stupid communications from senior management."

 

"All the same, it shows you something about Microsoft's culture during that era. Money wasn't the only thing that ultimately brought success to Xbox, but in the face of adversity, it was the first weapon that an embattled Microsoft reached for. If success didn't come naturally, if a product didn't perform to expectations, if skepticism and uncertainty stood in your way; a deep enough wallet could overcome anything. Nobody could compete with Microsoft's money. It was the company's trump card."

 

"That did not come cheap. Square Enix will, of course, have been aware that a potential holiday 2015 launch for the next Uncharted game would render the PS4 hostile territory for a Tomb Raider launch, but with the PS4 installed base still growing at about twice the rate of the Xbox One, if not more, the publisher will have required a truly enormous money hat in return for Lara's exclusive attentions being paid to a much less successful platform."

 

"This is, as I said, a decidedly odd deal. It feels like a knee-jerk reaction from a company which honestly didn't expect to be this far behind so early in the game - quick, buy something big! Tomb Raider, though, has pretty much always been a multi-platform game; popular, well-liked, commercially successful, but not really a platform seller in its own right. It's the epitome of a solid third-party game, one you'll probably buy once you've got a console, but not one for which you buy a console."

 

"Like most gamers and industry types alike, I reckon, I'd prefer if Microsoft had spent that money on finding and funding a really interesting new IP. The company, incidentally, seems to be absolutely fantastic at finding promising IP that's struggling to realise its potential, buying it and honing it to greatness - that's what it did with Halo and with Crackdown, to name but two. More of that and fewer money-hats for existing franchises would be a better long-term plan; but if the Tomb Raider deal is a flavour of the future, Microsoft seems to have fallen back on chequebook warfare."



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"This is, as I said, a decidedly odd deal. It feels like a knee-jerk reaction from a company which honestly didn't expect to be this far behind so early in the game - quick, buy something big! Tomb Raider, though, has pretty much always been a multi-platform game; popular, well-liked, commercially successful, but not really a platform seller in its own right. It's the epitome of a solid third-party game, one you'll probably buy once you've got a console, but not one for which you buy a console." 

"Like most gamers and industry types alike, I reckon, I'd prefer if Microsoft had spent that money on finding and funding a really interesting new IP. The company, incidentally, seems to be absolutely fantastic at finding promising IP that's struggling to realise its potential, buying it and honing it to greatness - that's what it did with Halo and with Crackdown, to name but two. More of that and fewer money-hats for existing franchises would be a better long-term plan; but if the Tomb Raider deal is a flavour of the future, Microsoft seems to have fallen back on chequebook warfare."

Well said.  I honestly think that buying limited exclusives at the beginning of last gen was a long-term mistake and I was sure they were going to move away from that this gen.  I guess they're starting to feel the heat.  In the end, moves like the Tomb Raider deal rub gamers the wrong way.  More of the same will not make me a fan of Microsoft.



I don't really know whats up with MS. I really would have thought that after last gen they would have moved away from the whole buying timed exclusivity thing. But after reading this article it just hit me that even right now they are still doing it in force. Ryse, Titanfall, TR are basically all exclusives they have heavily supported and backed that can still come to other platforms.

Whats really funny is that the amount of money they use to secure these timed exclusive deals be it 3months to a year; is pretty much just as much as what they would have used to develop and/fund a brand new IP. And they are right, MS does seem to know how to find IPs with great potential and helping them find their feet.



Intrinsic said:

Whats really funny is that the amount of money they use to secure these timed exclusive deals be it 3months to a year; is pretty much just as much as what they would have used to develop and/fund a brand new IP.


Any details about this? Funny as Phil said clearly that he is not going to talk about the money in the deal for Tomb Raider.



walsufnir said:
Intrinsic said:

Whats really funny is that the amount of money they use to secure these timed exclusive deals be it 3months to a year; is pretty much just as much as what they would have used to develop and/fund a brand new IP.


Any details about this? Funny as Phil said clearly that he is not going to talk about the money in the deal for Tomb Raider.


GTA4 DLC timed exclusive... $50M. Right off the top of my head.

And while we may not know the details, Titanfall must have cost MS something, and so must TR especially considering that it would sell more on a playstation platform. And Crytek just annouced that if they made a sequel to Ryse it could be on any platform.

Point I am making is, wouldn't all that money have been better spent if they used to to fund IPs that they would at least own or something.



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Good article and it is also something Sony did heavily with the PS1 to secure its success. I am personally for it if they buy the franchise (think Halo, Gears) not so much with timed exclusives. The Polygon article is right as well, SE will benefit greatly as well, otherwise they wouldn't have made a deal.



Intrinsic said:
walsufnir said:
Intrinsic said:

Whats really funny is that the amount of money they use to secure these timed exclusive deals be it 3months to a year; is pretty much just as much as what they would have used to develop and/fund a brand new IP.


Any details about this? Funny as Phil said clearly that he is not going to talk about the money in the deal for Tomb Raider.


GTA4 DLC timed exclusive... $50M. Right off the top of my head.

And while we may not know the details, Titanfall must have cost MS something, and so must TR especially considering that it would sell more on a playstation platform. And Crytek just annouced that if they made a sequel to Ryse it could be on any platform.

Point I am making is, wouldn't all that money have been better spent if they used to to fund IPs that they would at least own or something.


Problem is you said "pretty much just as much as" which implied you know

a) what MS spent on all the deals

b) the costs for a brand new ip.

You don't know any of both, it seems.



Related with this post.

http://www.neogaf.com/forum/showpost.php?p=125163689&postcount=7090

Sure you don't build a first party stable overnight, but in MS' case when they hell are they going to start?

Lets recap:
Started Turn 10, who went on to make Forza, the one truly original IP from Microsoft to ever succeed.

Bought Bungie when Halo was months from release, had them port it to Xbox, cancelling a much hyped PC version which did later arrive, not to mention the Mac version Bungie had been promising.

Purchased FASA as part of another acquisition in 1999. After doing very little with the Shadowrun and MechWarrior IPs on the Xbox family of consoles closes FASA in 2007, licences out all their worthwhile IPs to small studios.

Bought Rare in 2002, since they have mined the Perfect Dark, Banjo, and Conker IPs with zero success, made one new mascot IP for Xbox 360's launch that never got a follow up despite being a pretty solid (kid friendly) game (Kameo, FYI). Have since been largely relegated to Kinect titles, weren't even the ones who made the Killer Instinct reboot.

Purchased Lionhead in 2006. Proceeded to have them make nothing but Fable games, including a crappy Kinect Fable game. Stopped making PC versions entirely, games progressively got further and further away from the original concept for Fable. A large number of staff has been laid off over the past two years, another large group up and left with Molyneaux, which if it was anything like his departure from Bullfrog to found Lionhead constituted his core staff he's had everywhere (i.e. the real talent in the studio). Making yet another Fable game that is even further removed from the original premise.

Started up 343 studios as a replacement for Bungie when Bungie wanted out as opposed to eternally making nothing but Halo. Now 343 makes nothing but Halo, only not as well as Bungie. The game they wouldn't let Bungie make, Destiny, is now the most pre-ordered game yet. Winning?

Disbanded Ensemble Studios, Aces Studio, MS Flight Team, MS Victoria Studio (never released anything) and Carbonated Games. Have in the last several years purchased BigPark (absorbed into MS Game Studios), Twisted Pixel (who's next game was a full blown stinker), Press Play (nothing of note, so basically shuffling deck chairs with this and closing Carbonated).

Also, Black Tusk isn't new. It's Microsoft Vancouver. They just cleaned house and renamed it after Vancouver went years without finishing anything. Black Tusk is doing an admirable job keeping that history alive.

This is just a quick sample of how MS has handled their first parties. Forza is the only new IP they've generated and maintained worth a shit in their entire time as a console first party. Everything else was bought, mismanaged, and typically shuttered.

Buying their way into the industry with the Xbox with Bungie, Lionhead, etc. is one thing. Sure, you need meaningful exclusives and that was the fastest way to get them. They've been in the console business for nearly 13 years now though. The proof is in the pudding. Microsoft has never shown a commitment to developing their own legitimate first party stable. They closed much of what they did start with the Xbox during the X360 generation because Sony's failure to deliver with PS3 allowed them to pick off former exclusives and have a comparable 3rd party library at a lower price, so they weren't needed. The only significant reinvestment they've ever shown in software development was for Kinect, which they've now pulled back on nearly completely as well.

Microsoft brings nothing to this industry other than dump trucks of money. They're in the video game industry for all the wrong reasons. Making and selling video games is a secondary part of the business model and that has been the case from day one. Originally it was a Sony denial tactic. As Sony fell on hard times and the X360 emerged as a successful product they used XBL to turn it into a marketing push where their real customers were advertisers and games were just the gateway to get people in the door looking at all the ads. The XB1's original concept took this to the next level planning to have Kinect effectively mining data from within our homes while we lived around the system. Obviously the blow back was too great to continue that little project, but that was the original intent and Microsoft stated as much during a conference for their advertising partners.

Instead of this (which probably cost them $50M or better), Titanfall (which also likely cost them $50M or better) the stated NFL deal at $400M, and buying the Gears IP from Epic (likely a solid $50-$100M price tag) Microsoft could have funded over a half dozen of the biggest, most expensive AAA exclusives EVER. They gave the NFL more money for a fantasy football app than Take 2/Rockstar spent on Grand Theft Auto 5. Let that sink into your head when you excuse their lack of first party studios as "taking time".



If Microsoft is really worried about just a game like "Uncharted 4" then they have a lot to worry in years to come. Naughty dogs next game (new IP or TLOU 2), Santa monica's new game, media molecule's next game, GG's new IP, sony bend etc. Sony will keep releasing innovative AAA games where microsoft will have to spend more cash. Plus ps4's bigger install base will make it more expensive. Satya nadal wont spend more in a division that causes shareholders go angry.

 

And one another thing. Sure microsoft has a lot of cash. But they made this cash by investing smartly and saving.