"This is, as I said, a decidedly odd deal. It feels like a knee-jerk reaction from a company which honestly didn't expect to be this far behind so early in the game - quick, buy something big! Tomb Raider, though, has pretty much always been a multi-platform game; popular, well-liked, commercially successful, but not really a platform seller in its own right. It's the epitome of a solid third-party game, one you'll probably buy once you've got a console, but not one for which you buy a console."
"Like most gamers and industry types alike, I reckon, I'd prefer if Microsoft had spent that money on finding and funding a really interesting new IP. The company, incidentally, seems to be absolutely fantastic at finding promising IP that's struggling to realise its potential, buying it and honing it to greatness - that's what it did with Halo and with Crackdown, to name but two. More of that and fewer money-hats for existing franchises would be a better long-term plan; but if the Tomb Raider deal is a flavour of the future, Microsoft seems to have fallen back on chequebook warfare."
Well said. I honestly think that buying limited exclusives at the beginning of last gen was a long-term mistake and I was sure they were going to move away from that this gen. I guess they're starting to feel the heat. In the end, moves like the Tomb Raider deal rub gamers the wrong way. More of the same will not make me a fan of Microsoft.








