Some quotes from the article. An all round awesome read. And nothing like the nonsesne we see from Polygon.
"In a sense, that's what they did. Throughout the lifespan of the original Xbox and the early years of Xbox 360, Microsoft splashed dollars around the industry like wedding confetti. We easily forget that Halo, the iconic Xbox franchise, didn't actually start out on Xbox - Microsoft in fact caused plenty of upset among gamers when it bought long-standing Mac developer Bungie to get their hands on this promising PC/Mac title and secure it for the Xbox. Later, it would spend hundreds of millions on buying Nintendo's former second-party studio, Rare, and pump countless millions more into a hugely expensive financial arms-race with Sony to secure platform exclusives, knowing that its Japanese rival could scarce afford to compete on these stakes."
"one factor among many which eventually gave the Xbox 360 a tight race with the PS3. Other vital factors included Sony's own hubris and miscalculation with the PS3, and of course, the foresight and intelligence of the Microsoft engineers and designers who doubled down on Xbox Live even as other console manufacturers hesitated to commit to online services. All the money in the world couldn't buy the head-start Xbox Live gave to the Xbox 360 over its rival platforms; it certainly couldn't buy the clear water that separated the consoles in the first years of the generation, as PS3 stumbled out the gates, hobbled by a disastrous price point and terrible, stupid communications from senior management."
"All the same, it shows you something about Microsoft's culture during that era. Money wasn't the only thing that ultimately brought success to Xbox, but in the face of adversity, it was the first weapon that an embattled Microsoft reached for. If success didn't come naturally, if a product didn't perform to expectations, if skepticism and uncertainty stood in your way; a deep enough wallet could overcome anything. Nobody could compete with Microsoft's money. It was the company's trump card."
"That did not come cheap. Square Enix will, of course, have been aware that a potential holiday 2015 launch for the next Uncharted game would render the PS4 hostile territory for a Tomb Raider launch, but with the PS4 installed base still growing at about twice the rate of the Xbox One, if not more, the publisher will have required a truly enormous money hat in return for Lara's exclusive attentions being paid to a much less successful platform."
"This is, as I said, a decidedly odd deal. It feels like a knee-jerk reaction from a company which honestly didn't expect to be this far behind so early in the game - quick, buy something big! Tomb Raider, though, has pretty much always been a multi-platform game; popular, well-liked, commercially successful, but not really a platform seller in its own right. It's the epitome of a solid third-party game, one you'll probably buy once you've got a console, but not one for which you buy a console."
"Like most gamers and industry types alike, I reckon, I'd prefer if Microsoft had spent that money on finding and funding a really interesting new IP. The company, incidentally, seems to be absolutely fantastic at finding promising IP that's struggling to realise its potential, buying it and honing it to greatness - that's what it did with Halo and with Crackdown, to name but two. More of that and fewer money-hats for existing franchises would be a better long-term plan; but if the Tomb Raider deal is a flavour of the future, Microsoft seems to have fallen back on chequebook warfare."







